Divine Journey 2

Divine Journey 2

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Crafting CPUs used in Ultimate Crafting Table Recepies Leaves the Base Crafting CPU Behind

NickZumb opened this issue ยท 6 comments

commented

Modpack version:
Beta 0.1

Description:
Crafting the automation interface leaves the base Crafting CPUs behind

Steps to reproduce:

  1. Craft a Automation Interface using a automation interface over an ultimate crafting table
  2. The Crafting CPUs will be still be in the Ultimate Crafting Table

Expected behavior:
All components of the recipe and will be consumed

Screenshots:
image

Addition Information
I'm pretty sure this makes it impossible to autocraft the automation interface.

commented

I tested it on the server as well, and the Crafting CPUs got used up. Maybe the Automation Interface on top can't recognize the .noReturn() function in the scripts?

commented

I just tested this and it didn't leave the Crafting Units behind. Maybe it's a Singleplayer/Multiplayer difference?

commented

When the automation interface is crafted by an automation interface it leaves the cpus behind. When the automation interface is crafted by hand the CPUs are used up correctly.

commented

This is very peculiar. I tested the following: I had multiple of each input item in each slot, and the first ones crafted correctly, only the last ones left the Crafting Units behind.

I think the best solution is to just use something other than Crafting Units.

commented

Changed the 64k Crafting Storages in the recipe to 64k ME Storage Components, which fixes this issue.

commented

There's a similar problem with the ultimate crafting table recipe, also leaving behind the Crafting Units when crafted with the automation interface (when crafting it manually, it tends to leave only 4 in the grid for whatever reason)
grafik