Dupe Glitch on Crafting Unit
ObligedFish6 opened this issue ยท 2 comments
Modpack version
2.14.2
Description
When I use my auto crafting setup to make 64k crafting units, I always end up with more base crafting units, the ones without the drives in them than I originally had, no atomic alloys or elevatium ingots are used up to make the base crafting units.
Steps to reproduce
- Open the modpack
- Join a server hosted on computer
- Have patterns for crafting unit, 1k crafting, 4k crafting, 16k crafting, and 64k crafting units, and all the materials required to make each one of those
- Have some base crafting units in ME system
- Auto craft less 64k units than you have crafting units (not sure if this is necessary but that's what I did)
- End up with more crafting units than you should
Expected behavior
You should not have more crafting units than you start with.
Additional context
I meant to add screenshots, but you'll have to take my word that the amount of elevatium and atomic alloy I had before and after stayed the same, so no new units were created at the cost of materials.
I meant to add screenshots, but you'll have to take my word that the amount of elevatium and atomic alloy I had before and after stayed the same, so no new units were created at the cost of materials.
I meet the same problem during expanding my cpus,when it cost 1 raw material,it will return 2 Crafting Unit and 1 production to your ME net.