Divine Journey 2

Divine Journey 2

636k Downloads

Dupe Glitch on Crafting Unit

ObligedFish6 opened this issue ยท 2 comments

commented

Modpack version

2.14.2

Description

When I use my auto crafting setup to make 64k crafting units, I always end up with more base crafting units, the ones without the drives in them than I originally had, no atomic alloys or elevatium ingots are used up to make the base crafting units.

Steps to reproduce

  1. Open the modpack
  2. Join a server hosted on computer
  3. Have patterns for crafting unit, 1k crafting, 4k crafting, 16k crafting, and 64k crafting units, and all the materials required to make each one of those
  4. Have some base crafting units in ME system
  5. Auto craft less 64k units than you have crafting units (not sure if this is necessary but that's what I did)
  6. End up with more crafting units than you should

Expected behavior

You should not have more crafting units than you start with.

Additional context

before crafting, number of units
crafting amount
after crafting

commented

I meant to add screenshots, but you'll have to take my word that the amount of elevatium and atomic alloy I had before and after stayed the same, so no new units were created at the cost of materials.

commented

I meant to add screenshots, but you'll have to take my word that the amount of elevatium and atomic alloy I had before and after stayed the same, so no new units were created at the cost of materials.

I meet the same problem during expanding my cpus,when it cost 1 raw material,it will return 2 Crafting Unit and 1 production to your ME net.