Divine Journey 2

Divine Journey 2

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Activating an Inactive Ender Core doesn't have to take place in the end anymore

KleinGrrmpf opened this issue ยท 0 comments

commented

Modpack version

2.16.0

Where is the typo located?

Chapter 13, Quests #1424 "Candle", #1419 "Torch", #1412 "Campfire", #1392 "Wait that's a wildfire - run!"

Exact fix

Should be "Right Clicking on an End Crystal will convert an Inactive Ender Core into an Active Ender Core" in quests #1424, #1419, #1412 and "Activate an Advanced Ender Core by Right Clicking on an End Crystal" in quest #1392

The last one also fixes a typo that said "End Core" instead of "Ender Core" in quest #1392