Divine Journey 2

Divine Journey 2

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How to Make Thaumcraft Suck Less

NickZumb opened this issue ยท 3 comments

commented

Modpack version:
0.1 Beta

Describe the request:
I think progressing through thaumcraft is going to suck. This will be just a list of changes with some reasoning that will hopefully make it suck less.

  1. Make some way of automating arcane crafting. (Modular Machine)
  2. IMPORTANT Make Flux Condensers Lattices not be post-bewitchment (they require void seeds)
  3. Decrease the essentia costs of Magical Leather (Its used a lot in the lategame), and Alumentum (Its just really high for something you will constantly be using)
  4. Decrease the vis costs of Flux Condenser/ Flux Condenser Lattice, and Void Metal Essentia Smeltery (Both require ~700 vis each, so you won't be crafting more than 3 at a time at once)
  5. Buff the speed of Flux Condensers, each one removes 1 point of flux every 29 seconds. (Smelting down 3 stone in an essentia smeltery generate 2 points of flux and 13 terra, it will take 1 Flux Condenser 58 seconds to clean that up)
  6. Make alchemical constructs automatable before getting the Auto Infusion Matrix (This is kind-of mute without making essentia tubes and valves automatable)

Reasons why this should be changed:
You can't autocraft most thaumcraft components and you will need a lot of them (25+ essentia smelters, 41 thaumatoriums, lots of jars, essentia tubes, essentia transfusers, and flux condensers).
Flux cleanup is locked till after bewitchment, and flux condensers are slow.
A lot of essentia and vis costs are high for the amount you may need the item.

Describe alternatives you've considered:
None of this is really required. I just see thaumcraft sucking more than in DJ1. You probably don't need to implement all of them, but I think some will make thaumcraft more enjoyable.

Additional context:
I didn't use thaumic energistics at all, though the cheaper costs of essentia buses vs essentia transfusers might make it worthwhile to deal with. This are just some Idea that I think will improve thaumcraft

commented
  1. Modular Magic doesn't support Vis detection, so I can't make a Modular Machine to automate the Arcane Workbench.
  2. Moved Flux Condensers and Lattices back 2 Chapters.
  3. Decreased the cost of Magical Leather and Alumentum by a lot.
  4. Decreased the Vis cost of Flux Condensers, Lattices, and some of their components by a lot.
  5. Increasing the speed of Flux Condensers is not a config option unfortunately.
  6. You'll only need Alchemical Constructs for the tier 2 Essentia Smelteries, tier 1's are available before. Are you sure this is necessary?
commented

Its probably not necessary as you should be able to semi-automate it before the automated infusion matrix.

commented

Then I'm going to close this now. If you think further balance changes are necessary, then feel free to reopen it.