Divine Journey 2

Divine Journey 2

636k Downloads

tinkers + integrated dynamics + actually additions item lasers

JetMage28 opened this issue ยท 4 comments

commented

Modpack version

2.17.1

Java version

1.8.0_51

RAM Allocated

6 GB dedicated to game, pc has 16 GB

Description

i tried extracting items from casting basins using a combination of actually additions and integrated dynamics

When did the crash happen?

the moment i placed a blank variable in the "export all items" slot in the item exporter

Steps to reproduce

  1. set up casting basin(s) (idk if you need multiple or if the bug happens with just one) constantly being filled with molten fluid (i used actually additions fluid lasers)
  2. set up item lasers from the casting basin(s) connected to an item interface (all actually additions)
  3. extract the solidified items from the item laser using integrated dynamics item interface on the AA item interface, and an item exporter on the destination inventory
  4. as soon as you place the variable in the "export all items" slot, the game will crash
  5. setup will be deactivated when you relog (idk how this would effect servers)

Minecraft crash report

no crash report generated in the file, unable to locate other specified file (I'm not great with locating files)

Additional context

i did this when i had my world open to LAN. idk if this changes things

Your Divine Journey 2 Discord Username

G-force#8488

commented

Can confirm that this happens. It does not matter what the inventories are or the order of the setup, the moment you make a valid connection it will crash. To note the system should work after the first crash.

@JetMage28 please try to locate the crash-report folder and find the crash log here.

commented

I can confirm crashes with this too. To me it happens when I have an ID Item Interface facing into an AA Item Interface and try to push items into it.

commented

Can confirm, I had same issue while building farm.
Put importer on interface will not cause problem.

commented

the issue here has nothing to do with tinkers: it is an incompatibility between how AA's Item Interface stores items and how Integrated Dynamics moves items. there is no fix for this, you just cannot use the AA Item Interface and ID together.