Mod Changes/Suggestions
evanbones opened this issue · 5 comments
Just thought I'd let you know that this is now one of my favourite modpacks of all time, with some opinionated changes:
- Replace Ido with Aqua Acrobatics [https://www.curseforge.com/minecraft/mc-mods/aqua-acrobatics]
- Ido is outdated and buggy, Aqua Acrobatics is a faithful port of 1.13 movement - Replace Just Sleep with Let Me Sleep [https://www.curseforge.com/minecraft/mc-mods/let-me-sleep]
- More customizable, has more features, and has a faithful backport of later sleeping mechanics - Add Gambling Style [https://www.curseforge.com/minecraft/mc-mods/gambling-style]
- A nice alternative to the awful pre-1.14 villager GUI - Add Modernity (a little more controversial probably) [https://www.curseforge.com/minecraft/texture-packs/modernity]
- Mainly useful for better Netherrack textures with a ton of mod support - Maybe cut down on "smaller" mods that'll go mostly unused and only take up load times (eg. the horse mods, when horses as a whole are very rarely used in modded)
- Bedrock Ores IMO should by default be changed to only show the message (likely ore yield) when crouching, it's kinda ugly
- VanillFix might make a performance improvement? Could be worth testing
By the way, is there a reason Thermal Cultivation was removed?
Thanks for all the hard work you're doing!
this is now one of my favourite modpacks of all time
Oh you.. Thanks! 🤩 Words like this always boost enthusiasm to work on modpack more.
New mod list
All this mods except Modernity sounds like "why i didn't install this mods already??". So they all would be added probably in next release.
is there a reason Thermal Cultivation was removed
Modpack already has Mystical Agriculture Watering Cans, that basically do the same.
And if i actually has players in my play group who used horses, i never saw anyone used cans.
cut down on "smaller"
Check out this pie. All of this tiny mods are usually "an instant" - add milliseconds of game load time, and barely load TPS/FPS. So i would cut them down only if at least visible influence would be detected.
Following up on this, would you ever consider replacing Dynamic Surroundings with Ambient Sounds 4? Dynamic Surroundings seems to cause a lot of issues and the only feature I really like from it is the improved ambience
replacing Dynamic Surroundings with Ambient Sounds 4?
Yes, Dynamic Surroundings add several bugs, but, it enrich game not with just umbient, but with all player souds, like footsteps or armor. Could Ambient Sounds do this?
First chunks of mods installed, you can update: https://github.com/Krutoy242/Enigmatica2Expert-Extended/releases/tag/v0.36