Bug in rotorlist.zs script
Thalzamar opened this issue ยท 8 comments
Elektron60 Stator Recipe being bugged/faulty
rotorlist.zip
either replace it with the one i posted or change in there
"elektron","Elektron", 0.80"
to
"elektron","Elektron60", 0.80"
no clue if it's the list or the recipes script that is outdated
already fixed mercury on a newer version but the fix isnt ingame
converters.zip
well i made that stuff XD
you can thank random guy(yes he is called that on there) on the NC discord since he found the stuff wrong with my addon
there are also problems in the magnetlist and extractor list , i just packaged them in this zip
thank god i used classes , makes bug fixing really easy when recipes arent working cause i used wrong oredict names
scripts.zip
btw. i also made https://legacy.curseforge.com/minecraft/customization/immerisve-nuclear-steam
if you want some nuclearcraft-immersive technology scripts with added moar reactor funtionality compatibility(like heat exchanger recipes) but it also needs a config change for the inventory of the IT heat exchanger to 20000
edit: also needs the high pressure turbine enabled since i add a recipe for NCO high pressure steam which gives roughly the 16rf/mb of normal NC:O turbine
i also made immerisve-nuclear-steam
Yes, i saw that before. But i discovered your code only after i already made my own IE integration with NC:O.
https://github.com/Krutoy242/Enigmatica2Expert-Extended/blob/master/scripts/mods/nuclearcraft.zs#L736-L740
I didn't look deeper into your code and can't say if its better to move to your INS addon. Maybe i could look deeper later.
converters.zip
Im not sure what changes this actually about. I have similar already.
Also, there is an error in your code.
itemUtils.getItem("nuclearcraft:turbine_dynamo_coil_antitritiumconverter")*2
This syntax makes no sense. Since, if there is no nuclearcraft:turbine_dynamo_coil_antitritiumconverter
defined, itemUtils.getItem()
returns null
and script fall anyway, since it cant multiply null * 2
.
i copied pasted it from others thats why i it looks like that
i was just too lazy to do the brackets thing
that one does exist just not as a class one i added it directly in the convertregistration since all the antimatterstuff dont have classes i am doing a lot of copy paste of code parts thats why some look pretty weird like the antimatterstuff
No no, i was talking about exactly this line:
recipes.addShaped("ntp base Converter coil", itemUtils.getItem("nuclearcraft:turbine_dynamo_coil_baseconverter")*2,
You dont need to use itemUtils.getItem
because you better to use brackets like <nuclearcraft:turbine_dynamo_coil_baseconverter>
.