Enigmatica 2: Expert - Extended

Enigmatica 2: Expert - Extended

194k Downloads

Universal Wireless Terminal's Item Mode doesn't work

ReiDaTecnologia opened this issue ยท 13 comments

commented

Description

Right-clicking the Universal Wireless Terminal in Item Mode do nothing, this is because AE Additions isn't totally compatible with AE2 Extended Life. In my search i found this issue's comment which lead me to this PR then to this repository. Looks like zeng tried to PR the fix but after months waiting for it to be merged, he gave up and tried to do his own version of AE Addtions but then gave up as well? idk...
I tried compiling these versions but they either fail to even build or when they actually compile, the modpack crashes when launching.
Strangely, when reproducing this bug with only AE2 Extended Life and AE Additions, it don't create a crash-report, instead it just log the error in the console.
To Reproduce

Steps to reproduce the behavior:

  1. Build a basic wireless system to link the Universal Wireless Terminal
  2. Change the mode to Item
  3. Right-click for nothing to happen
  4. Check sonsole/log for the error/crash-report

Modpack version v1.46.0 but i also tested in the latest version (1.47.0)

debug.log or Crash report

1.46.0 crash report
1.47.0 crash report
AE2 Extended Life and AE Additions only debug.log

commented

Thanks for the report.
Im personally not playing with AE2 in my playthroughts, so i dont even know what "Universal Wireless Terminal" item is for. But what you described sounds like actual bug. Maybe one of solution would be just to remove and hide Universal Terminal.

commented

so i dont even know what "Universal Wireless Terminal" item is for.

It is an item from AE Additions that allow you to combine all the wireless terminals (Item, Fluid and Gas) into one. Sneak + Right-click change between the modes, right-click open it.

Maybe one of solution would be just to remove and hide Universal Terminal

Well the other modes are still useful (Fluid and Gas) so i don't mind carrying with me two wireless terminals if you can't/don't know how to fix it. Wireless Crafting Terminal for items and the universal wireless for the rest.

commented

Ok, after downloading the 1.12.2 code of AE Additions then applying the fix of zeng's PR, i was able to launch the modpack and test that the fix works. Here is the compiled jar file, the version is called "LOCAL" because AE Additions' code don't have the version set and is just set to "LOCAL", if you want, i can re-compile it with an appropriate version set (tell me if you want 1.3.8 or 1.3.9).

commented

I cannot compile the mod since I don't know how to do that.
Even if I can i would be unable to use it since it require to have dedicated mod installed, and i can only use mods from CurseForge.

Since you testd changes, was issue is actually fixed on this version?

commented

Since you testd changes, was issue is actually fixed on this version?

Yes

commented

Ok. Then I can try to write Mixins for those functions, but I have no clue if i am able to add custom functions into the Java code. I don't see any possibilities to fix it another way.

commented

Well i provided the compiled jar if you don't wanna use it, it's fine
Good luck with Mixins

commented

if you don't wanna use it

How I could use it? I wanna use it, i just don't know how.

commented

How I could use it? I wanna use it, i just don't know how.

Replace the AE Additions jar with this one, it is the same thing but with the fix applied

commented

Replace the AE Additions jar

But why I should replace jar on my computer, if I don't use Universal Wireless Terminal at all?

I mean, as a modpack maker, i care about players who need this patch, not me.
And how i can deliver fixed jar to players?

commented

Well i think you remove AE Additions from being automatically downloaded from CF and instead insert this jar into the "overrides" folder, just like modified config files are embedded with the modpack

commented

jar into the "overrides" folder

This is impossible. CurseForge rejecting self-compiled Jars, disallow to upload modpack with custom jars.

commented

Ok then i will leave the compiled jar in my google cloud for whoever want to download it to fix the issue on their side