Universal Wireless Terminal's Item Mode doesn't work
ReiDaTecnologia opened this issue ยท 13 comments
Description
Right-clicking the Universal Wireless Terminal in Item Mode do nothing, this is because AE Additions isn't totally compatible with AE2 Extended Life. In my search i found this issue's comment which lead me to this PR then to this repository. Looks like zeng tried to PR the fix but after months waiting for it to be merged, he gave up and tried to do his own version of AE Addtions but then gave up as well? idk...
I tried compiling these versions but they either fail to even build or when they actually compile, the modpack crashes when launching.
Strangely, when reproducing this bug with only AE2 Extended Life and AE Additions, it don't create a crash-report, instead it just log the error in the console.
To Reproduce
Steps to reproduce the behavior:
- Build a basic wireless system to link the Universal Wireless Terminal
- Change the mode to Item
- Right-click for nothing to happen
- Check sonsole/log for the error/crash-report
Modpack version v1.46.0
but i also tested in the latest version (1.47.0)
debug.log
or Crash report
1.46.0 crash report
1.47.0 crash report
AE2 Extended Life and AE Additions only debug.log
Thanks for the report.
Im personally not playing with AE2 in my playthroughts, so i dont even know what "Universal Wireless Terminal" item is for. But what you described sounds like actual bug. Maybe one of solution would be just to remove and hide Universal Terminal.
so i dont even know what "Universal Wireless Terminal" item is for.
It is an item from AE Additions that allow you to combine all the wireless terminals (Item, Fluid and Gas) into one. Sneak + Right-click change between the modes, right-click open it.
Maybe one of solution would be just to remove and hide Universal Terminal
Well the other modes are still useful (Fluid and Gas) so i don't mind carrying with me two wireless terminals if you can't/don't know how to fix it. Wireless Crafting Terminal for items and the universal wireless for the rest.
Ok, after downloading the 1.12.2 code of AE Additions then applying the fix of zeng's PR, i was able to launch the modpack and test that the fix works. Here is the compiled jar file, the version is called "LOCAL" because AE Additions' code don't have the version set and is just set to "LOCAL", if you want, i can re-compile it with an appropriate version set (tell me if you want 1.3.8 or 1.3.9).
I cannot compile the mod since I don't know how to do that.
Even if I can i would be unable to use it since it require to have dedicated mod installed, and i can only use mods from CurseForge.
Since you testd changes, was issue is actually fixed on this version?
Ok. Then I can try to write Mixins for those functions, but I have no clue if i am able to add custom functions into the Java code. I don't see any possibilities to fix it another way.
Well i provided the compiled jar if you don't wanna use it, it's fine
Good luck with Mixins
if you don't wanna use it
How I could use it? I wanna use it, i just don't know how.
How I could use it? I wanna use it, i just don't know how.
Replace the AE Additions jar with this one, it is the same thing but with the fix applied
Replace the AE Additions jar
But why I should replace jar on my computer, if I don't use Universal Wireless Terminal at all?
I mean, as a modpack maker, i care about players who need this patch, not me.
And how i can deliver fixed jar to players?
Well i think you remove AE Additions from being automatically downloaded from CF and instead insert this jar into the "overrides" folder, just like modified config files are embedded with the modpack
jar into the "overrides" folder
This is impossible. CurseForge rejecting self-compiled Jars, disallow to upload modpack with custom jars.