Enigmatica 10 - E10

Enigmatica 10 - E10

25k Downloads

CC:Tweaked update

SirEdvin opened this issue ยท 21 comments

commented

Describe your suggestion

Can I ask you to update CC:Tweaked?
It is no more publishing on Curseforge, but it is still published on Modrinth, with newer versions, so maybe you can consider update it from there?

commented

Isn't Curseforge allows just adding .jar from any source? CC:Tweaked allows redistribution if I recall correctly

commented

Curseforge has an explicit whitelist for off-platform jars that can be included in the pack.

commented

Mods from Modrinth cannot be used in Curseforge packs like that sadly.

commented

CC:Tweaked present in this list of allowed mods

commented

Huh, so it is.
Guess that's that part sorted haha

commented

Alternate suggestion: Remove CC: tweaked if it is no longer maintained on curseforge.

commented

I've downloaded the latest version from Modrinth, let's see how it goes ๐Ÿ˜…

commented

I'm afraid this didn't work, the mod wasn't a part of the release when I tried.

commented

I have changed my mind, I'll try to make Modrinth mods work with my script, so we can get CC: Tweaked updated ๐Ÿ‘

commented

How does atm10 do it? They also added CC to its pack

commented

I'm afraid this didn't work, the mod wasn't a part of the release when I tried.

In what way, did CurseForge strip it from the release?

commented

I know but the Mod is there and it works

commented

I am aware and you guys are doing great. However Enigmatica is strugging to get updates now that you guys aren't on curseforge.

commented

CC tweaked is breaking Create mod in its current iteration. You can't add create without removing cc tweaked if you can't update it unfortunately.

commented

CC tweaked is breaking Create mod in its current iteration. You can't add create without removing cc tweaked if you can't update it unfortunately.

already fixed
https://github.com/cc-tweaked/CC-Tweaked/releases/tag/v1.20.1-1.115.1

GitHub
New features in CC: Tweaked 1.115.1

Update various translations (cyb3r, kevk2156, teamer337, yakku).
Support Fabric's item lookup API for registering media providers.

Several bug fixes:

Fix cras...

commented

I am not a contributor of CC ๐Ÿ˜…
But I can understand that

commented

Sorry, sleepy and just assumed lol.

commented

I use a script that checks the minecraftinstance.json for mods and creates a CurseForge release manifest based on that, and doing so did not add CC: Tweaked to the manifest.

It'd need to be in the overrides folder in the pack zip. I get the feeling your script only supports curseforge mods, and even if that wasn't the case - am I wrong in thinking that curseforge manifests don't even include mods that are in the overrides folder?

commented

It looks like you need to manually download the mod and publish it within the pack itself to include modrinth mods in curseforge packs rather than adding it to the mod list.

commented

I'm afraid this didn't work, the mod wasn't a part of the release when I tried.

In what way, did CurseForge strip it from the release?

I'm not sure what exactly happened.
I use a script that checks the minecraftinstance.json for mods and creates a CurseForge release manifest based on that, and doing so did not add CC: Tweaked to the manifest.

I've spent enough time on this, I'm going to drop it for now. I'll think about whether CC: Tweaked should remain in the pack or not, seeing as we can't update it.

commented

it would be in overrides and not the manifest, correct. however, seems kinda weird, as things like kubejs are also in overrides? can just use the same mechanism for that