
CC:Tweaked update
SirEdvin opened this issue ยท 21 comments
Describe your suggestion
Can I ask you to update CC:Tweaked?
It is no more publishing on Curseforge, but it is still published on Modrinth, with newer versions, so maybe you can consider update it from there?
Isn't Curseforge allows just adding .jar from any source? CC:Tweaked allows redistribution if I recall correctly
Curseforge has an explicit whitelist for off-platform jars that can be included in the pack.
CC:Tweaked present in this list of allowed mods
Alternate suggestion: Remove CC: tweaked if it is no longer maintained on curseforge.
I'm afraid this didn't work, the mod wasn't a part of the release when I tried.
I have changed my mind, I'll try to make Modrinth mods work with my script, so we can get CC: Tweaked updated ๐
I'm afraid this didn't work, the mod wasn't a part of the release when I tried.
In what way, did CurseForge strip it from the release?
I am aware and you guys are doing great. However Enigmatica is strugging to get updates now that you guys aren't on curseforge.
CC tweaked is breaking Create mod in its current iteration. You can't add create without removing cc tweaked if you can't update it unfortunately.
CC tweaked is breaking Create mod in its current iteration. You can't add create without removing cc tweaked if you can't update it unfortunately.
already fixed
https://github.com/cc-tweaked/CC-Tweaked/releases/tag/v1.20.1-1.115.1
New features in CC: Tweaked 1.115.1Update various translations (cyb3r, kevk2156, teamer337, yakku).
Support Fabric's item lookup API for registering media providers.Several bug fixes:
Fix cras...
I use a script that checks the
minecraftinstance.json
for mods and creates a CurseForge release manifest based on that, and doing so did not add CC: Tweaked to the manifest.
It'd need to be in the overrides folder in the pack zip. I get the feeling your script only supports curseforge mods, and even if that wasn't the case - am I wrong in thinking that curseforge manifests don't even include mods that are in the overrides folder?
It looks like you need to manually download the mod and publish it within the pack itself to include modrinth mods in curseforge packs rather than adding it to the mod list.
I'm afraid this didn't work, the mod wasn't a part of the release when I tried.
In what way, did CurseForge strip it from the release?
I'm not sure what exactly happened.
I use a script that checks the minecraftinstance.json
for mods and creates a CurseForge release manifest based on that, and doing so did not add CC: Tweaked to the manifest.
I've spent enough time on this, I'm going to drop it for now. I'll think about whether CC: Tweaked should remain in the pack or not, seeing as we can't update it.