Enigmatica 2 - E2

Enigmatica 2 - E2

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[Question] Why are specters from RandomThings Disabled?

V2LenKagamine opened this issue ยท 1 comments

commented

Modpack version
Latest [1.82a]

Issue

Just wondering, I can understand some of the specter tools are too good for how early you can get them, but why disable specters entirely if you can just remove the recipes in question? Do the mobs cause an issue? If so, could you kindly add a recipe for the ectoplasm/specter Illuminator? I find that they are a more concentrated and useful for base building than the cave illuminator from astral.
Please respond, Len.

commented

Hi there. They're disabled because I think the energy they can produce is too strong for their cost, and because I don't really like the Spectre mechanic, tbf.