Astral Sorcery Lucerna Ritual Fails to prevent mob spawns
Riathel opened this issue ยท 15 comments
Modpack version
1.60
Can the issue be reproduced?
unknown - reproduced in my own save, a testing world, and a newly created 1.60 world.
Logs
N/A
Issue
Astral Sorcery ritual with a Lucerna attuned gem does not prevent mob spawn.
Confirmed on 1.59a, still need to update but I'm preeeetty sure it's also gonna be on 1.60, so yeah.
Probably an Astral Sorcery mod issue.
Confirmed on 1.59a, still need to update but I'm preeeetty sure it's also gonna be on 1.60, so yeah.
Probably an Astral Sorcery mod issue.
This might muddy the water a bit, but for me it was actually working fine on 1.59a and stopped working on 1.60..
Okay, quick question. Can you try cheating in a new Celestial Crystal that's bound to Lucerna?
Oh yeah and also the other thing that might fix it might be replacing the entire ritual multiblock (or at least the pedestal). I recall that being a fix for my Aevitas ritual not working
Replacing the entire multiblock didn't work, gonna try cheating in a new crystal now. Any way beyond just copying the entire NBT-tag over manually, from the existing crystal?
edit: Well yes, just cheating one in with JEI would be much faster. Did that, no change.
I also tried with replacing the whole structure and using both kinds of attuned gems. (still didn't work)
Well, my Aevitas WAS working after I replaced the entire multiblock structure and cheated in a new crystal, but it stopped working again a couple of minutes later.
@MaxNeedsSnacks could you answer Doomgulls question in the linked thread please? I haven't made the test setup yet.
Answer from the mod developer:
A few things:
Status effect rituals such as vicio and lucerna require at least 1 effect-tick to go off per tick to do their effect. Getting that one consistently might require a good amount of ritual acceleration, so i'll be changing that to allow for a more consistent effect without needing a lot of acceleration.
Rituals do get weaker during daylight, as expected. So if an unaccelerated slows down to almost a complete halt during daytime does not mean it doesn't function anymore.
That being said, there are some reports suggesting that some tiles requiring a multiblock structure invalidate that structure eventhough there are no changes. As i'm still investigating that issue and cannot find a clear reason for it, i can't say more to that than it could be related.
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