Ae2 bug
bloodulitmate opened this issue · 7 comments
the cables connected to auto crafting co processers break and disapper and i have to keep putting cables back on
Are the blocks actually destroyed, or do they reappear if you log out and reenter? Is the entire AE network chunkloaded?
Please provide your latest.log from one of these incidents.
This bug report is so sparse as to be mostly useless. Could it be referencing the following? I have some compact machines that are very close to AE2 wiring. When I exit the machines, sometimes I get a loud AE2 breaking cable sound, and sometimes cables are visibly missing. But everything works and they are still there. Changing dimensions fixes the graphical glitches. This problem has exited for many versions, but appears to be harmless.
This sounds like something I know from my own worlds. It looks like the cables/p2p tunnels are breaking and the client even plays the sound. This happens, when entering a world or teleporting to the network while the game lags. But, if your setup is not too difficult, or you unload the chunks and reload them slowly, the bug won't happen. Additionally, it's just client-sided and doesn't change how the ME-System works.
Is this want you described, @bloodulitmate ?
If so, no fix would be needed, as it doesn't really effect gameplay.
This issue has been automatically closed because there has been no response to our request for more information from the original author. With only the information that is currently in the issue, we don't have enough information to take action. Please reach out if you have or find the answers we need so that we can investigate further.