Enigmatica 2: Expert - E2E

Enigmatica 2: Expert - E2E

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Disable new Immersive Tech Stuff

MorganSimic opened this issue ยท 3 comments

commented

Describe your suggestion

Disable all the new stuff that Immersive Tech added, wich wasn't in the old port previously.

Why would you like this added/changed?

There are a bunch of power generating options and generating steam options that all don't work on E2E scale without massive tweaks. This was the case in old port aswell already But all the new stuff isn't really viable and probably untested with E2E aswell. It also adds stuff like molten sodium and chlorine, all wich are incompatible with already existing liquids, and that may confuse people. For example immersive tech chlorine can't be used for anything mekanism related.

commented

Good call ๐Ÿ‘

commented

what are they exactly? Does it include solar tower

commented

Just spent a few days building the Immersive tech solar tower, figured I just needed more reflectors since the manual noted you would need about 230 in the overworld. Built about 100 but wasn't getting hardly any output when I saw the turbine had been nerfed and realized it would now take 80x Heat Exchangers to power it via the the Molten Sodium route.

For the interim, maybe a note in the IE questline that recommends against trying to use the Solar Tower for power generation?