Adding: OpenGlasses & OpenSecurity (for consistency)
KirinDave opened this issue ยท 6 comments
Is your feature request related to a problem? Please describe.
Currently OpenComputers is installed and a very useful tool for automation, but it is missing some common mods that it is paired with. This only only creates a feature deficit Compared to ComputerCraft+Plethora, but it also breaks a lot of programs that have cool AR and multiplayer features, as well as removing the possibility of an OpenSecurity mob farm.
Describe the solution you'd like
In the next version of the pack, please add OpenGlasses and OpenSecurity. There won't be any other integration requirements.
Additional context
Part of the reason OpenGoggles in particular is so much fun is that unlike the Neural Interface from Plethora, the OpenGoggles let you place geometry in the world in real time. This leads to really cool results (such as an programmable way to scan for entities).
I think both those mods will remain unused by 99.9% of the player base, I'm not sure they're worth the overhead tbh.
OpenSecurity is more about completeness, but for the few people who do use OpenGlasses, not having them severely impacts OpenComputers. Given that it adds one item entity and the entire rest of the mod overhead is loaded in a lua interpreter at runtime, it'll probably add less overhead than a single crafttweaker recipe.
Please consider it. It's no fair ComputerCraft gets AR and OpenComputers doesn't ;)
Plethora is smaller, and yes, more people use ComputerCraft.
Edit: As far as I know, it's not like a have actual data on this :P
Sorry about that, my daughter pwapped my phone before I could edit that comment.
OpenSecurity isn't essential, but a lot of great stuff happens with OpenGlasses and it introduces its overhead in the lua interpreter, so if someone doesn't use it it's limited to the impact of registering the recipe and NEI registry.