Enigmatica 2: Expert - E2E

Enigmatica 2: Expert - E2E

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Mineralis Ritual Improvements & Bug Fixes

NikkoScript opened this issue ยท 10 comments

commented

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Issue Description
Mineralis Ritual from Astral Sorcery generate Ore from Vulpes Library ( Copper, Lead, nickel, tin, aluminium ), Ice and fire ( ruby, saphire and silver ) .

Moreover, it doesn't generate nuclearcraft ore ( lithium, magnesium, boron and thorium except uranium) and generate mana infused ore. I don't know if this is intended.

Modpack version (Do not use "latest")
1.49

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Additional context
The config file in the config folder : //config/astralsorcery/mineralis_ritual.cfg is the default file maybe this come from here ( the other file in this folder are unchanged too )

commented

Would you be able to get me the code names of the ores it generates from Lib Vulpes and Ice & Fire? :) I need to remove their oredict tags to fix this.

Duely noted about NC ores, will add them.

The Mana Infused is on purpose :)

commented

alumium libvulpes:ore0@9
tin : libvulpes:ore0@5
copper : libvulpes:ore0@4

nickel : immersiveengineering:ore@4

saphire : iceandfire:spahire_ore@0
silver : iceandfire:silver_ore@0

lead : nuclearcraft:ore@2
uranium : nuclearcraft:ore@4

I made some mistake , nickel are from immersive too but differ from the world gen.

commented

Nice, I want to remove that aswell :) Thank you!

commented

This issue was moved by NillerMedDild to NillerMedDild/enigmatica2#281.

commented
commented

With the bugfix, other ore are generated :

uranium ore : ic2:ressource:4
copper ore : nuclearcraft:ore:0
tin ore : nuclearcraft:ore:1
lead ore : ic2:ressource:2
alumium :immersiveengineering:ore:1

It seem mineralis take the first available entry in Oredict.

I will try to list all unecessary entry and update this comment.

commented

Perfect, thanks. I'll keep removing the oredict from the incorrect ores you get :D

commented

Excellent work, thank you!

commented

Here the line I add in the script Oredict.zs

	<ore:oreTin>.remove(<forestry:resources:2>);
	<ore:oreTin>.remove(<ic2:resource:3>);
	<ore:oreTin>.remove(<nuclearcraft:ore:1>);
	<ore:oreTin>.remove(<mekanism:oreblock:2>);
	
	<ore:oreAluminum>.remove(<immersiveengineering:ore:1>);
	
	<ore:oreCopper>.remove(<immersiveengineering:ore:0>);
	<ore:oreCopper>.remove(<ic2:resource:1>);
	<ore:oreCopper>.remove(<forestry:resources:1>);
	<ore:oreCopper>.remove(<nuclearcraft:ore:0>);
	<ore:oreCopper>.remove(<mekanism:oreblock:1>);
	
	
	<ore:oreLead>.remove(<ic2:resource:2>);
	<ore:oreLead>.remove(<immersiveengineering:ore:2>);
	
	<ore:oreUranium>.remove(<ic2:resource:4>);

My magical quarry is happy now , Thanks

commented

immersive engineering silver is also generated, added this line ( i meant added in my local game)

<ore:oreSilver>.remove(<immersiveengineering:ore:3>);

modpack Version 1.56