Mineralis Ritual Improvements & Bug Fixes
NikkoScript opened this issue ยท 10 comments
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Issue Description
Mineralis Ritual from Astral Sorcery generate Ore from Vulpes Library ( Copper, Lead, nickel, tin, aluminium ), Ice and fire ( ruby, saphire and silver ) .
Moreover, it doesn't generate nuclearcraft ore ( lithium, magnesium, boron and thorium except uranium) and generate mana infused ore. I don't know if this is intended.
Modpack version (Do not use "latest")
1.49
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Additional context
The config file in the config folder : //config/astralsorcery/mineralis_ritual.cfg is the default file maybe this come from here ( the other file in this folder are unchanged too )
Would you be able to get me the code names of the ores it generates from Lib Vulpes and Ice & Fire? :) I need to remove their oredict tags to fix this.
Duely noted about NC ores, will add them.
The Mana Infused is on purpose :)
alumium libvulpes:ore0@9
tin : libvulpes:ore0@5
copper : libvulpes:ore0@4
nickel : immersiveengineering:ore@4
saphire : iceandfire:spahire_ore@0
silver : iceandfire:silver_ore@0
lead : nuclearcraft:ore@2
uranium : nuclearcraft:ore@4
I made some mistake , nickel are from immersive too but differ from the world gen.
This issue was moved by NillerMedDild to NillerMedDild/enigmatica2#281.
This issue was moved by NillerMedDild to NillerMedDild/enigmatica2expertskyblock#349.
With the bugfix, other ore are generated :
uranium ore : ic2:ressource:4
copper ore : nuclearcraft:ore:0
tin ore : nuclearcraft:ore:1
lead ore : ic2:ressource:2
alumium :immersiveengineering:ore:1
It seem mineralis take the first available entry in Oredict.
I will try to list all unecessary entry and update this comment.
Perfect, thanks. I'll keep removing the oredict from the incorrect ores you get :D
Here the line I add in the script Oredict.zs
<ore:oreTin>.remove(<forestry:resources:2>);
<ore:oreTin>.remove(<ic2:resource:3>);
<ore:oreTin>.remove(<nuclearcraft:ore:1>);
<ore:oreTin>.remove(<mekanism:oreblock:2>);
<ore:oreAluminum>.remove(<immersiveengineering:ore:1>);
<ore:oreCopper>.remove(<immersiveengineering:ore:0>);
<ore:oreCopper>.remove(<ic2:resource:1>);
<ore:oreCopper>.remove(<forestry:resources:1>);
<ore:oreCopper>.remove(<nuclearcraft:ore:0>);
<ore:oreCopper>.remove(<mekanism:oreblock:1>);
<ore:oreLead>.remove(<ic2:resource:2>);
<ore:oreLead>.remove(<immersiveengineering:ore:2>);
<ore:oreUranium>.remove(<ic2:resource:4>);
My magical quarry is happy now , Thanks