Enigmatica 2: Expert - E2E

Enigmatica 2: Expert - E2E

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Blood magic not being chunk loaded

Lazarix opened this issue ยท 7 comments

commented

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Issue Description
Blood magic not being chunk loaded

Modpack version 1.54

So I found out today that blood magic isn't being chunk loaded.
It could be that, or it could be cursed earth not chunk loading.

Scenario:
I have a cursed earth mob farm attached to a well of suffering.
I am using another spell to generate lava from LP.
I know that I have a net positive LP generation from the mob farm. When in my base, all is good.
I chunk loaded everything with ftb utils within a 9 chunk radius, encompassing everything in my base.
Went searching for the end portal which is quite far away from my base. Got nausea.
Went back to my base, found my LP was very low but again started going up. Stayed there for a bit and nausea went away.
Rinse and repeat.
IC2 chunk loader also doesn't make a difference.

commented

Thanks for the report, I'll investigate the issue.

Just to make sure, you're powering the IC2 Chunkloader, and you have selected which chunks to load from it's GUI, correct?

commented

Thanks for the report, I'll investigate the issue.

Just to make sure, you're powering the IC2 Chunkloader, and you have selected which chunks to load from it's GUI, correct?

Correct.
I can confirm that my primary method of chunk loading is via FTBU, and all chunks are claimed and chunkloaded.

commented

I think it's an issue with vanilla mob mechanics and well of suffering, the well doesn't kill mob in one hit as soon as they spawn on the cursed earth so i think they disapear shortly after since you are far away.

The issue seem to be non existent with ritual of culling from animus have you try with that ?

commented

Cursed Earth should keep them alive even when a player isn't around.

commented

Any update on this issue? Thanks

commented

Other than the fact that it works for some people, I haven't found anything useful yet :(

commented

Still nothing, it seems that chunk loading is just hit-and-miss.