Pattern terminal doesnt require Items
jonnytest1 opened this issue ยท 10 comments
Thank you for helping us improve.
Please follow the issue template, and do not delete any part of it.
Failure to comply will result in the issue being closed.
Issue Description
I just updated from 1.5.1 to 1.5.4 and now my ae pattern terminal doesnt require the items to be in the ae network (I also checked : both server and client ae2 config had this enabled oO )
this is also a problem sine it doesnt default to items that are already available
Modpack version (Do not use "latest")
1.5.4
Logs
If applicable, please upload your crash report, or latest.log to gist.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
This isn't a bug, it's a feature. All the Pattern Terminal does is program patterns for the autocrafters. If you try to start a craft without all the required items, the UI will tell you so.
Cannot replicate the issue, it seems to default to items that are within the system.
can you try with mekanism advanced circuit boards in the system putting a recipe that can use both the ic2 ones and the mkanism ones ?
in the ae version from before you could set up a crafting pattern for an item and it would use that item for a crafting pattern that fits even if it doesnt exist in the ae system
With the new behavior, you can create a whole string of patterns before having to load them in your interfaces; this seems much better than the previous system of make base pattern, load in interface, make next tier, load, on and on. My only complaint at all is the one you cite (it choosing IC2 circuits rather than Mekanism), which should be solvable via enable substitutions?