Overlapping Solar Systems
MaxNeedsSnacks opened this issue ยท 6 comments
Modpack version
1.55
Can the issue be reproduced?
Yes, all of them can be reproduced fairly easily
Logs
N/A
Issue
Since I already reported one issue with AdvRocketry today, I figured I might as well get some other (mostly minor) things out of the way that aren't thaaat important, but still just worth reporting.
- The star systems in the Planet Selector GUI overlap (except for our solar system). I think you simply forgot to change the coordinates on some of these in the XML.
- Hostile mobs can still spawn on, say, Mars, but they immediately suffocate due to lack of oxygen and quickly litter the planet's surface with drops during night time (this one may actually be a major bug because the dropped items make the server lag over time.)Duplicate of #380, whoops! - There seems to be some desync issue when you teleport to / from AdvRocketry dimensions using Mekanism (portable) teleporters. Other forms of teleportation seem to be fine though, e.g. I tested the Draconic Evolution Dislocator.
- This last one may just be me, but Advanced Rocketry in general seems to be causing a little bit of tick lag. I'm gonna install Lag Goggles and inspect stuff further.
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Woops, fixed, thanks!
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Duplicate of #380
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Dimensional transport can and often is buggy, I'm unable to get the various issues with it fixed it seems
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Mkay
This issue was moved by NillerMedDild to NillerMedDild/enigmatica2expertskyblock#413.
This issue was moved by NillerMedDild to NillerMedDild/enigmatica2#334.
The first issue is still present in 1.56, as Proxima Centauri and HD 42176 still have the same coords.
Might I recommend the following diff for the stars? It puts them all in different directions, changes their colors to better match our stars, and adds a black hole, so the black hole generator is usable.
e2e-planetDefs.diff.txt