Add Mod: ME Capability Adapter
Arudarin opened this issue ยท 17 comments
Is your feature request related to a problem? Please describe.
I was going to make a Compact Machines setup earlier today, and realized that you need a separate mod for Applied Energistics 2 capability!
Describe the solution you'd like
I would like https://minecraft.curseforge.com/projects/capability-adapter to be added
Your issue has been closed, as it did not follow the issue template. You're encouraged to open a new issue, that follows the template :)
That's supposed to be a command that moves this issue to the Enigmatica2 repository, but it didn't work :P
More bot fiddling, I hope these notifications aren't too annoying.
/move to enigmatica2expert
This issue was moved by NillerMedDild to NillerMedDild/enigmatica2#99.
Question, but as referenced here, ExtraCells/ExtraCells2#578 , if you were to upgrade ae2 to rv6-stable (Implements native fluids), it would break ExtraCells2. Would you like to upgrade ae2 and remove ExtraCells2, or refrain from upgrading ae2?
I would prefer to update AE2 and remove EC2, but I haven't tested it yet, so nothing's set in stone yet :)
I would recommend removing EC2..at least until i get EC3 out (which has most of the fluid stuff removed)
It shouldn't, no.
Which Cyanite recipe? There shouldn't be one.
Yellorium is supposed to be unobtainable, how did you even get it? :b
In the future I would really prefer separate issue tickets for separate issues, because piggybacking messes with the changelogs and syncing of packs.
Short on time so I'll post it here: The cyanite recipe for the Fission Reactor does not oredict yellorium to uranium