Enigmatica 2: Expert Skyblock - E2ES

Enigmatica 2: Expert Skyblock - E2ES

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Flux Networks

Opened this issue · 28 comments

commented

@bluntzultimat3 commented on Nov 25, 2018, 6:41 PM UTC:

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

I'm frustrated with trying to get a quantum entangaloper to do power transfer the way I want, all the messing around with side config ect. Power cells just don't have enough threw put and conduits lag the server way to bad

Describe the solution you'd like
A clear and concise description of what you want to happen.

I know it's been spoken about before but I really think it's a good idea to add flux Network's to the pack? Would help with so many different issues people have :)

Additional context
Add any other context or screenshots about the feature request here.

Will send you a bottle of whisky from Scotland if you do ;)

This issue was moved by NillerMedDild from NillerMedDild/Enigmatica2Expert#407.

commented

@NillerMedDild commented on Nov 25, 2018, 7:36 PM UTC:

Tempting, I'll think it over :)

commented

@bluntzultimat3 commented on Nov 27, 2018, 2:31 AM UTC:

Why thank you good sir :)

commented

@zaekeon commented on Dec 2, 2018, 4:49 PM UTC:

Thank you. This would help with issues I’m encountering as well.

commented

@bluntzultimat3 commented on Dec 2, 2018, 5:00 PM UTC:

I've started having issues with power transfer myself now also...

commented

@NillerMedDild commented on Dec 2, 2018, 5:39 PM UTC:

I've decided I will add Flux Network, but implementing it will probably take a while, as I'm very busy with irl atm :)

commented

@bluntzultimat3 commented on Dec 2, 2018, 6:03 PM UTC:

Yaaayyyyyyy haha and hope everything okay buddy :(

commented

@NillerMedDild commented on Dec 2, 2018, 6:15 PM UTC:

Everything is fine, I'm just entering the final weeks of my exam period - Thanks for the concern :D

commented

@bluntzultimat3 commented on Dec 3, 2018, 1:33 PM UTC:

Well good luck my friend :D You will do fine ;) and no worries haha

commented

@TheWiz4rdZ commented on Dec 7, 2018, 11:01 PM UTC:

There is the Time in a Bottle from Random Things as well, and it is extremely cheap to craft one of them

commented

@bluntzultimat3 commented on Dec 10, 2018, 4:55 PM UTC:

i tried the time in a bottle but that is nothing automatable aha :( Im looking for something that i can set it down and use without worry. it saves me having to use a bunch of thermal mediators with loads of pipes running fluids everywhere... making heavy lag for the server

commented

@NillerMedDild commented on Dec 10, 2018, 5:25 PM UTC:

The lag from a tick accelerator would be far worse, unless your setup is extremely bad.

commented

@bluntzultimat3 commented on Dec 10, 2018, 5:49 PM UTC:

Well I would need 6 thermal mediators per machine so each would be piped up plus the maga crucibles to keep up with all of them so even more pipes and power pipes aha

commented

@bluntzultimat3 commented on Dec 13, 2018, 6:55 PM UTC:

can we get this added in 1.45 stable btw? or is it still in the works

commented

@NillerMedDild commented on Dec 14, 2018, 1:11 AM UTC:

Still in the works

commented

@bluntzultimat3 commented on Dec 14, 2018, 1:14 AM UTC:

No worries 👍

commented

@bluntzultimat3 commented on Dec 3, 2018, 2:07 PM UTC:

Also, on the note of adding a mod, Acceleration wand? COUGH COUGH

or torcherino with a modified recipe to use like a benotite? I prefer this method <---

commented

@drakkensong21 commented on Dec 3, 2018, 2:49 PM UTC:

There are already ways to speed up ticks in the pack

commented

@bluntzultimat3 commented on Dec 3, 2018, 2:52 PM UTC:

Like what haha?

commented

@drakkensong21 commented on Dec 3, 2018, 4:15 PM UTC:

There is an astral sorcery ritual that does that iirc

commented

@bluntzultimat3 commented on Dec 3, 2018, 4:31 PM UTC:

Preferably one that isn't gated behind magic aha

commented

@NillerMedDild commented on Dec 3, 2018, 5:21 PM UTC:

Yep, the Horologium ritual from Astral Sorcery.

commented

@NillerMedDild commented on Dec 3, 2018, 5:22 PM UTC:

I won't be adding more tick acceleration option, it's an unsafe feature.

commented

@bluntzultimat3 commented on Dec 3, 2018, 5:23 PM UTC:

But really we only have one aha?

commented

@NillerMedDild commented on Dec 3, 2018, 8:30 PM UTC:

As far as I know, yep.

commented

@bluntzultimat3 commented on Dec 3, 2018, 9:59 PM UTC:

That's not enough haha

commented

@drakkensong21 commented on Dec 3, 2018, 10:44 PM UTC:

why would niller want to add more mods that do the same thing

commented

@bluntzultimat3 commented on Dec 4, 2018, 2:27 PM UTC:

Because it doesn't just add a tick acceleration wand.. It adds multiple different ones and also the fact that it's gated behind magic aha?

commented

@bluntzultimat3 commented on Dec 4, 2018, 2:29 PM UTC:

Granted the torcherino is only that but still aha... Make it stupidly expensive like using ultimate ingots haha