Can't Autocraft with AE2 Singularities
TemperedFool opened this issue ยท 22 comments
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Question or Issue
Trying to automate Anglesite production. Because the singularity used as the central ingredient is the exploded, paired variety, not only will EnderIO Impulse Hoppers not handle them (NBT/meta mismatch I assume), but AE2 pattern specifying them just lists them as "Missing" when multiple pairs are in stock.
Modpack Version
1.23
Additional Context
If this is intended as a super-challenge, requiring the use (probably) of ID/IT to automate, ignore me! Otherwise, maybe just use the un-entangled singularities? Exploding them automatically is pretty trivial, so doesn't seem like it's removing much challenge.
I'd agree with just using un-entangled instead, or maybe use draconic infusion crafting with 2 un-entangled ones to make minetweaked NBT-free singularity?
You can use any pipe/filter that has fuzzy NBT detection. EnderIO Item Conduits with Advanced Item Filters for one.
I can transport them just fine - if I drop the ingredients in a chest it crafts with my setup. The problem is AE2 won't send the ingredients via a crafting pattern - it just comes up saying "missing" when you request the craft.
I did indeed use an EnderIO advanced item filter for the local transport part ^_^
Yeah - I'm assuming it's not an oredict issue, but some sort of meta/NBT? There's gotta be some sort of data to match the pairs together I assume.
The OD Substitution option also ignores NBT, which is why I thought it'd work.
Nevertheless, the Beniotite / Anglesite recipes should be considered very hard automation challenges :)
Hehe fair; given that I can throw 4 ingredients in a chest and it crafts, I feel like I've generally got it, but wanted to report in case you wanted it auto-craftable. I'll retest later and make sure it's still not working (and wasn't AE2 being cranky previously)
I figured out why substitution doesn't work for this - you can't turn substitution in for processing patterns! I have another solution for automating this, so no worries either way.
Is completely solvable though; just craft 2 and make the singularities as part of the craft ^_^
Spoilers? I'll give a hint: don't send a QES, send the plain singularity, an Ender dust, and a Tiny TNT.
Spoilers? I'll give a hint: don't send a QES, send the plain singularity, an Ender dust, and a Tiny TNT.
So more pointless direwire? Why recipe cannot be be just this? Screenshot
Not like there is any noticable resource difference between Singularity and Quantum Entangled Singularity
Why can't the recipe just be 3 sticks?
The difference between the Singularity and QES is the crafting of the QES is significantly harder to automate.
Which part of QES significantly harder to automate? A bit inconvenient cause AE2 processing don't have ode-dict substitution mode, maybe.
Nope, but it's an extra automation step. If it's so easy why are you complaining?
Is completely solvable though; just craft 2 and make the singularities as part of the craft ^_^
Wanna share how solvable? Cause i don't see any way it is possible to use QES as input in AE2 pattern. Only why i see this fixable is Anglesite recipe should use Singularity not Quantum Entangled Singularity