When Dungeons arise
Crackthebox opened this issue · 14 comments
https://www.curseforge.com/minecraft/mc-mods/when-dungeons-arise
It ads some structures that I loved living in or just seing in the world.
slightly less minor red flag is complete lack of any sort of config/toml... tho some of the dungeons are actually quite nice, you cant turn anything off or change spawn weight outside of commands, unless i am completely blind...
Worth an issue on their GitHub I think. Maybe it'll be coming as they work on 1.16.x some more? Seems like the current release is pretty new.
except they dont have a github xD, only the built in curse tracker... but yes, maybe so
slightly less minor red flag is complete lack of any sort of config/toml... tho some of the dungeons are actually quite nice, you cant turn anything off or change spawn weight outside of commands, unless i am completely blind...
maybe we can with TF magic?
they arent made as a normal structure... so dont show up in TF structure configs, and even if it does have datapack support, its not opensource and /gendata seems broken right now
Or rather, it will remain blocked until I see improvement in future updates.
Update on the mod (as of April 10th):
On the latest Release,
- There is now a config file with adjustable structure spawnrates.
- Structure generation now uses Forge's biome dictionary in order to be compatible with modded biomes.
- Multiple new dungeons / structures.
- Waystone compatibility (Waystones spawn in some structures)
On the latest Beta,
- Custom title screen is removed, as it was not configurable before
- Loot tables are more balanced
- Items dropped due to structure generation are cleared in those chunks for better performance.
Other notes,
- I'd recommend testing with the latest beta, as it has performance boosting changes
- There is still no Github :(