Enigmatica 6 - E6 - 1.16.5

Enigmatica 6 - E6 - 1.16.5

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Exploding Undergarden Mobs

Tapirgott opened this issue · 6 comments

commented

I had the Problem that parts of the Undergarden were generated around a undergarden Portal and the Mobs were exploding in the Overworld instead of a byg:twilight valley biome. deleting the chunks and reloading with mcaseselector did generate them normaly.

looks like another problem when you port a 3.0 World to 4

commented
commented

Biomes ID shifting maybe?

commented
commented

Yup sounds like a biome ID shift happened when you updated from 0.3.x to 0.4.x ... This is part of why it was recommended to start with a fresh world, not much we can do about this.

Similar to reports from people who did the same and ended up with nether biomes in their overworld.

commented

So... mobs went through your Undergarden portal and blew up in the Overworld?

commented