Exploding Undergarden Mobs
Tapirgott opened this issue · 6 comments
I had the Problem that parts of the Undergarden were generated around a undergarden Portal and the Mobs were exploding in the Overworld instead of a byg:twilight valley biome. deleting the chunks and reloading with mcaseselector did generate them normaly.
looks like another problem when you port a 3.0 World to 4
No, the whole biome is not an - byg:dense forest - as it should be but an Undergarden:dense forest biome and the undergarden mobs are spawning like normal hostile mobs and they explode….
In singleplayer the same biome is a normal as ByG:Twilight forest
Von: Niels Pilgaard Grøndahl
Gesendet: Dienstag, 16. März 2021 20:10
An: NillerMedDild/Enigmatica6
Cc: Tapirgott; Author
Betreff: Re: [NillerMedDild/Enigmatica6] Exploding Undergarden Mobs (#1714)
So... mobs went through your Undergarden portal and blew up in the Overworld?
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub, or unsubscribe.
Gesendet von Mail für Windows 10
Von: Niels Pilgaard Grøndahl
Gesendet: Dienstag, 16. März 2021 20:10
An: NillerMedDild/Enigmatica6
Cc: Tapirgott; Author
Betreff: Re: [NillerMedDild/Enigmatica6] Exploding Undergarden Mobs (#1714)
So... mobs went through your Undergarden portal and blew up in the Overworld?
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub, or unsubscribe.
Yup sounds like a biome ID shift happened when you updated from 0.3.x to 0.4.x ... This is part of why it was recommended to start with a fresh world, not much we can do about this.
Similar to reports from people who did the same and ended up with nether biomes in their overworld.
So... mobs went through your Undergarden portal and blew up in the Overworld?