Enigmatica 6 - E6 - 1.16.5

Enigmatica 6 - E6 - 1.16.5

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[0.4.3] Cloche doesn't have randomised outputs?

Rodg88 opened this issue ยท 5 comments

commented

Modpack version
0.4.3
Describe the bug
It might just be a feature that doesn't exist, but there doesn't seem to be any randomness for the cloche output for recipes that normally have low chance secondary outputs. Eg potatoes produce 3 potatoes and 1 poison potato every cycle, instead of 2+chance of 1 bonus, and a rare poisonous potato.

commented

Just tested a phytogenic insolator too, and potatoes are giving a poisonous potato each cycle, sometimes two, with no fertilizer. I'm guessing 'additional chance 10%' in that case means 10% chance of a 2nd one on top of the base.

commented

Just tested a phytogenic insolator too, and potatoes are giving a poisonous potato each cycle, sometimes two, with no fertilizer. I'm guessing 'additional chance 10%' in that case means 10% chance of a 2nd one on top of the base.

I think you're right, I'm seeing the same thing.

commented

Yeah, I think I might have them at 1.10 chance instead of 0.10... Gonna have to go take a look in a bit

commented

It doesn't look like the Cloche supports chance based secondaries, at least not based on their own JSONs

commented

Removed the poison potatoes from the cloche entirely and greatly reduced their rate in the insolator.