[0.4.8] Builder stopping at mining
RoyalFoxy opened this issue ยท 11 comments
0.4.8
The Builder from RFTools is mostly used as a quarry and is really good too but with the newest update, you, at least I think it was you, added these "multiplayer friendly" loot chests which you can loot and then destroy while sneaking
The Builder can't sneak tho and thus he stops and displays a red warning and breaks
Footage will be attached
Sadly I don't have the footage right now and I need to wait until the builder catches another chest...
As you can clearly see, the builder stopped and as soon as I destroy the chest the builder starts again
That's a bit of an odd one. I would've assumed if it was unable to break the block it would simply move on to the next block. Is there a blacklist that allows for you to specify all blocks in the "lootr" domain should just be skipped? My preferred option would be that the quarry just leaves the chests there, "floating" as it were.
There's an option in the quarry to do just that noobanidus, it'll move on and 'ignore' the failed block.
This is my preferred option. Mostly I think about how it would interact with the digital miner from Mekanism -- there's nothing that gets encoded in the tile state, so it would just be invalid...
That would make it ignore all tile entities though, and prevent it from placing them.
Oh, I thought that meant it would ignore blocks that it would be unable to break.
yeah, I was referring to the existing function in the builder interface that talks about
"Don't wait on a position" if it can't do anything with it. It'll just skip that position and move to the next.
Which would simply leave things like lootr chests or bedrock in place.