Change Rock Crystal Ore to Rock Crystal Cluster to prevent it feeling out of place in the midst of non-vanilla stone
pm065 opened this issue ยท 17 comments
Description
The Rock Crystal ore has no variants, so I propose using a lang file to change it into a Rock Crystal Cluster and update its texture accordingly (so that no stone can be seen on it).
Why would you like this added/changed?
To prevent situations like this:
that is some strange-looking scoria
In the Enigmatica lang file:
'block.astralsorcery.rock_crystal_ore': 'Rock Crystal Deposit'
(or Rock Crystal Cluster)
and then edit the texture to look something somewhat like this (please excuse my horrifying art):
This looks horrible, of course, so I'm not saying to make it exactly this, but I hope you get what I mean from it (:
I don't think that would help tbh. Making it look like actual Rock Crystals might though.
That actually sounds cool; I'm imagining a "geode" 5-9 blocks in diameter, shell of obsidian, with a few rock crystal clusters (would need to be custom models, I'm imagining a model similar to BM daemon will clusters) inside.
I think what this person is attempting to suggest is making Rock Crystals compatible with Emendatus Enigmatica- i.e., giving them unique ore variants for each rock type. New model would probably be overkill.
EDIT: Didn't notice that it was OP that sent the new model here pfffffffff. Thought it was someone else.
That actually sounds cool; I'm imagining a "geode" 5-9 blocks in diameter, shell of obsidian, with a few rock crystal clusters (would need to be custom models, I'm imagining a model similar to BM daemon will clusters) inside.
We would need a mod for that I'm afraid, can't do it through KJS and EE atm.
The model I think we can do :D
So, something like this:
but with a nicer texture?
Yes!
We would need a mod for that I'm afraid, can't do it through KJS and EE atm.
It may not be possible through Kube, but what about worldgen datapacks? Would that work?
By the way if that model is considered decent enough I'll export and post it here if you want (blockbench is easy, just takes some time. Only problem is there's a little z-fighting on the bottom, so I figured that maybe the held item model - probably the only place where it could be seen in normal gameplay - could be changed to be a flat sprite?)
It may not be possible through Kube, but what about worldgen datapacks? Would that work?
I don't think they give that level of control, no.
I like the model, but the z-fighting concerns me - Please send it though, the dear @Ridanisaurus will have a look at fixing the z-fighting :)
I like the model, but the z-fighting concerns me - Please send it though, the dear @Ridanisaurus will have a look at fixing the z-fighting :)
stupid github doesn't like jsons:
This file has the rubbish texture, the okay model and the exported json
Crystal.zip
We went with a full block after all, because the crystal model had an xray glitch :P