World Chunk Errors on 0.5.3
dusieq95 opened this issue · 16 comments
That wasnt required for 0.5.2 to 0.5.3 :) could you please check if you have the mod BiomeIdFixer?
Alright, I wasn't able to reproduce this.
- Are you on a server?
- Did you modify the modpack in any way? Added/deleted mods?
Singleplayer
In 0.5.2 i added OptiFine_1.16.5_HD_U_G8
After updating to 0.5.3 i deleted optifine and replaced it with sodium-forge-2.7+rev.168f15b
I will try run old world (0.5.2) with new instance (I could try upload my world but i have rly slow upload speeds and it could took a few hours so)
Yeah, it was caused by Sodium i didn't know that this mod can cause chunk errors, problem solved :)
Oof, removing Sodium screwed up new chunks for me. It appears that worldgen is just different with/without it so if you start without it you don't want to add it and if you start with it you want to keep it. Readded Sodium and deleted the incorrect chunks and they generated correctly with it back in.
I just updated the pack through CurseForge and i didn't move any files, probably that's why i got those errors ( 。_。)
Nah you did exactly what you should have done :) I'll try to find the cause.
Probably both. I do not recommend using it.
My old secondary pc doesn't like to hear that :'(
Oof, removing Sodium screwed up new chunks for me. It appears that worldgen is just different with/without it so if you start without it you don't want to add it and if you start with it you want to keep it. Readded Sodium and deleted the incorrect chunks and they generated correctly with it back in.
You should still be able to use it without problems when the server is rendering the world and not your client.