Enigmatica 6 - E6 - 1.16.5

Enigmatica 6 - E6 - 1.16.5

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World Chunk Errors on 0.5.3

dusieq95 opened this issue · 16 comments

commented

Modpack version
0.5.3
Describe the bug
I created world in 0.5.2, vanilla preset and after upgrading world to 0.5.3 i got those chunk errors on new generated chunk's.

Logs

Screenshots
unknown-1
unknown

commented

Oh no >< I'll investigate.

commented

Maybe it's caused because i didn't delete configs before updating.

commented

That wasnt required for 0.5.2 to 0.5.3 :) could you please check if you have the mod BiomeIdFixer?

commented

Alright, I wasn't able to reproduce this.

  • Are you on a server?
  • Did you modify the modpack in any way? Added/deleted mods?
commented

Singleplayer

In 0.5.2 i added OptiFine_1.16.5_HD_U_G8
After updating to 0.5.3 i deleted optifine and replaced it with sodium-forge-2.7+rev.168f15b

I will try run old world (0.5.2) with new instance (I could try upload my world but i have rly slow upload speeds and it could took a few hours so)

commented

I'm about 95% sure Sodium is the reason here :P

commented

Yeah, it was caused by Sodium i didn't know that this mod can cause chunk errors, problem solved :)

commented

Can it cause chunk errors on servers too or is this a singleplayer thing?

commented

Probably both. I do not recommend using it.

commented

Oof, removing Sodium screwed up new chunks for me. It appears that worldgen is just different with/without it so if you start without it you don't want to add it and if you start with it you want to keep it. Readded Sodium and deleted the incorrect chunks and they generated correctly with it back in.

commented

Yeah, i have this mod biomeidfixer-1.16.5-1.0.1.s4

commented

Damn :P did you install 0.5.3 as a new instance and moved your files?

commented

I just updated the pack through CurseForge and i didn't move any files, probably that's why i got those errors ( 。_。)

commented

Nah you did exactly what you should have done :) I'll try to find the cause.

commented

Probably both. I do not recommend using it.

My old secondary pc doesn't like to hear that :'(

commented

Oof, removing Sodium screwed up new chunks for me. It appears that worldgen is just different with/without it so if you start without it you don't want to add it and if you start with it you want to keep it. Readded Sodium and deleted the incorrect chunks and they generated correctly with it back in.

You should still be able to use it without problems when the server is rendering the world and not your client.