NPE issue in Terraforged
Morelyn opened this issue · 6 comments
Modpack version
0.5.7 / 0.5.8
Describe the bug
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this is a seed ive been using for a while, and in the newer versions im running into a repeatable NPE crash north of the spawn.
Logs
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, if applicable.
https://paste.ee/p/3sXni
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I had a very similar crash, if not the same: https://paste.ee/p/FOJJ9
0.5.8, single player, no idea what is in that region, ran /worldborder set 16000
and /pregen start gen worldborder Overworld
Here's the last Chunk Pregenerator status logged in the game log, up until where the crash report starts:
[04Aug2021 21:16:45.914] [Render thread/INFO] [net.minecraft.client.gui.NewChatGui/]: [CHAT] \n[Task Name: Overworld]\n[World: Overworld] [Task Type: FAST_CHECK_GEN]\n[Task (Main : Light/Total) (52,782 : 51,712) / 999,471]\n[Speed (Main | Light): 2.18 Chunks/t | 2.15 Chunks/t]\n[Loaded (Chunks | RegionFiles | POI): 8174 | 50 | 50510]\n[Time Left (Main | Light), Running: 06:01:44 | 06:06:36, 00:33:13]\n[Ram Usage: 5342MB]
[04Aug2021 21:16:46.087] [Server thread/WARN] [net.minecraft.server.MinecraftServer/]: Can't keep up! Is the server overloaded? Running 8718ms or 174 ticks behind
[04Aug2021 21:16:46.506] [Worker-Main-5/ERROR] [net.minecraft.util.registry.SimpleRegistry/]: Adding duplicate value 'net.minecraft.world.gen.feature.jigsaw.JigsawPattern@7801733a' to registry
[04Aug2021 21:16:46.506] [Worker-Main-5/WARN] [net.minecraft.world.gen.feature.jigsaw.JigsawManager/]: Empty or none existent pool: towers_of_the_wild:ocean_bottom
[04Aug2021 21:16:51.271] [Worker-Main-4/WARN] [TerraForged/]: Feature was slow to generate! (141ms): [emendatusenigmatica:block.emendatusenigmatica.cobalt_blue_netherrack_ore]
[04Aug2021 21:16:52.766] [Worker-Main-3/FATAL] [net.minecraftforge.common.ForgeMod/]: Preparing crash report with UUID d62ff41c-f399-4e49-a5a5-a1b3a3405cf0
[04Aug2021 21:16:52.773] [Worker-Main-3/INFO] [STDOUT/]: [net.minecraft.util.registry.Bootstrap:func_179870_a:123]: ---- Minecraft Crash Report ----
Paste.eePaste.ee - View Paste FOJJ9
Edit: disabling repurposed_structures:pyramid_ocean
in config/terraforged/presets/Enigmatica.json
and generating a new world with the same seed seems to bypass the crash for me.
Thanks @sharpCreep, just the info I needed!
I relayed the issue here: TelepathicGrunt/RepurposedStructures#123
Does the modpack have anything that expands world height to be below y = 0? Or are you in a dimension with floating islands with no bottom between the islands? Trying to see how the pyramid could even be caused to spawn below y = 0 and crash the bubble column processor.