Enigmatica 6 - E6 - 1.16.5

Enigmatica 6 - E6 - 1.16.5

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Save Your Pets "Info" Quest

MaxFirestorm opened this issue ยท 0 comments

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Description
After taking a break from modded Minecraft in general, I came back to E6 for the first time since somewhere around 0.3.x/0.4.x. It was then that I found out that pets don't just die when they take lethal damage. At the time, I had no idea it was due to Save Your Pets changing how pets work (something I was grateful of since I'd literally just tamed that damn wolf), but to find out what had happened, I had to go into the modlist, find something pet-related in a mod name, go look that up on CurseForge and then find out what I had to do in order to revive my wolf.

I'd love it if there was some form of information-giving quest (much like those in the Getting Started and Adventure quest trees) that tells you that pets don't die like they usually do and need bandages/gold bandages given within a day to revive them or they'll die.

Why would you like this added/changed?
I'd like to think that I know what I'm doing when it comes to most stuff with modded Minecraft, but there's still some stuff that trips me up, such as this. Some newer players (or players like myself that went away for a while to come back to new mods) might find themselves in the same situation as I was and a little something like this could prove valuable.

Screenshots if applicable.
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