Enigmatica 6 - E6 - 1.16.5

Enigmatica 6 - E6 - 1.16.5

1M Downloads

Create conveyors sometimes don't show their items

Iris-xii opened this issue ยท 4 comments

commented

Modpack Version

Enigmatica 6 0.5.13

Describe your issue.

Create's conveyor belts aren't showing the item on top of them in some circumstances. Seems to be more noticeable with longer belts and depend on where you're looking at them from.

Steps to (hopefully, works on my machine) reproduce:

  1. Put down a long conveyor belt
  2. Throw items all over it
  3. Look at it from a few different angles. The items visually disappear.

It seems to happen when you aren't looking at one of the ends of the belt, which makes me suspect some performance mod is preventing create from displaying the items on a belt as it mistakenly assumes they can't be seen from certain angles. I'm not exactly very aware of the internals of how it all works though, so I could also be completely wrong. Either way, that's a thing that happens.

Crash Report

N/A

Latest Log

N/A

Have you modified the modpack?

Yes

User Modifications

Removed roadrunner. However, this was a recent change and this bug was present even before making this modification to the pack.

Did the issue happen in singleplayer or on a server?

Singleplayer

commented

May I ask why you removed RoadRunner, was it to troubleshoot this issue or?

I think this issue could be caused by Entity Culling, it removes entities that you shouldn't be able to see.

To be completely honest, is this really a problem? :)

commented

I've removed RoadRunner in an attempt to temporarily fix issue #3340

To be completely honest, is it that big of an issue? No not really. Most people don't care or don't experience it since it hasn't been reported. It kind of bothers me, since I'm doing things with create and seeing the items lets me know if a belt's getting backed up and if things are getting sorted into the right places. But I'll admit it's more 'a bit of jank' than 'game-breaking bug'

I'm just reporting so you're aware of the issue. There's only so much time to look into these things in a day, so if it's not worth fixing that's very fair.

I have however found out that adding "create:belt" to skipHiddenTileEntityRenderingBlacklist in entity_culling_client.toml fixes this issue. Whether that may cause additional issues, or whether it's even the right approach to this issue, I don't know.

commented

That is indeed the right approach to fix this, nice ๐Ÿ‘

commented

Also thank you ๐Ÿ˜„