Enigmatica 6 Server Crash Report
SpeedSlider opened this issue ยท 3 comments
Modpack Version
0.5.14
Describe your issue.
The server crashed and then entered death loop. I have looked at the five resulting crash report and submitted the first one. at least 3 of the following crashes were failed starts and the other two following crashes mimic the issue identified in the first crash report. It appears to be a ticking entity resulting in a roadrunner crash.
Crash report mostly submitted for your review and as a data point.
Crash Report
Latest Log
Too long for guest login.
Have you modified the modpack?
No
User Modifications
None. Server is hosted on Bisect hosting which uses Java 15. The server is a one click install with Bisect Hosting.
Did the issue happen in singleplayer or on a server?
Server
Got it running shortly with just me on the server. Shut down disabled the forge delete entity setting restarted and one of the players that was on during the crash was allowed to join and then I joined and..
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So based upon a discussion with Enigmatica 6 Discord support channel I removed Roadrunner (version 1.1.1) from the server and was able to get it started. We also had the player that was on when it crashed. They were exploring a Rogue Like Dungeon and within 300 blocks there was a big dessert villager city, bigger than normal villager villages, and a yung's mineshaft. I also ran a spark profile while the second player logged in. https://spark.lucko.me/nlYxTtyNFQ (without Roadrunner).
sparkspark is a performance profiling plugin/mod for Minecraft clients, servers and proxies.