Enigmatica 6 - E6 - 1.16.5

Enigmatica 6 - E6 - 1.16.5

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[Expert] Ars Nouveau's lightning glyph/spell doesn't work with Lightning Channeling crafts.

Iris-xii opened this issue ยท 6 comments

commented

Modpack Version

Enigmatica 6 0.5.21+ (commit 047b59f dev branch, expert mode)

Describe your issue.

Ars Nouveau's lightning glyph/spell doesn't work properly with Lightning Channeling crafts.
To reproduce:

  • Make a Projectile -> Lightning spell
  • Pick a Lightning Channeling recipe, throw the items on the ground
  • Cast the spell on them and notice that they disappear without dropping any items, unlike when using other sources of lightning bolts such as charged snowballs.

Crash Report

N/A

Latest Log

N/A

Have you modified the modpack?

Yes

User Modifications

Disabled Alex's mobs crimson mosquito spawns through config, removed Tips and PackMenu

Did the issue happen in singleplayer or on a server?

Singleplayer

commented

The explosion glyph also seems to ignore 'Explosion Crafting' recipes in a similar way

commented

that's very weird... i know a few people using the ars fireball loot tome for explosion crafting... but maybe that was just for PNC explosion crafting?

commented

Just tried that out, PCR explosion crafting does seem to work with Ars Glyphs

commented

I believe these spells have changed. Checking with Bailey.

Early on, they were just summoning regular lightning, but that meant he couldn't control the damage. I believe he's changed that to just look like a lightning bolt and deals his damage separately. So it's not a real lightning bolt, sadly

commented

Yep. Seems that they're rolling their own lightning handler now so they can adjust the damage. This would probably require some changes to Interactio to fix. I know @MaxNeedsSnacks is very busy these days, however, so I'm not sure how likely that is.

For now, the lightning items will have to do.

commented

Lightning charges from thermal are always an option