Enigmatica 6 - E6 - 1.16.5

Enigmatica 6 - E6 - 1.16.5

1M Downloads

Create tree farm/Oh the biomes you'll go complication. E6E: Expert

216598762 opened this issue ยท 4 comments

commented

Modpack Version

1.0.0

Describe your issue.

Using create to make a tree farm; with Oh the biomes you'll go installed, causes an issue breaking the farm, with the way that trees generate. Usually runs well for a few minutes, and then a tree grows and replaces the parts of the contraption. You lose parts of the contraption to this, and there's really no alternatives to tree farming that early.

Crash Report

No response

Latest Log

No response

Have you modified the modpack?

Yes

User Modifications

Only thing I've changed is waystone XP cost.

Did the issue happen in singleplayer or on a server?

Singleplayer

commented

This is a bit of a known issue, but you can work around it by keeping the mechanical bearing away from the trees.

For example, you can use some extra chassis to move the bearing down further underground. Or you can set the deployers so they only plant the saplings a couple blocks away from the center. This way, when they grow, the branches of the trees don't jut out and replace the bearing, since it's well out of the way.

commented

Thanks for the response, I appreciate the advice, was getting very frustrating, love the pack so far (:

commented

I'm having this issue with an oak tree farm in a desert biome. It's the same setup I had in a frozen biome and had zero issues. I even moved the mechanical bearing down so it would not get replaced by a leave block, however it seems to get removed as soon as the main block gets replaced by a leave block and i have no clue as to why it dose this.

2023-05-17_21 34 02

commented

Hard to see what's going on there, but all you can do is move the bearing further down.

In the tree farm I had in my world, the bearing was about 8 blocks under ground and never had an issue.