Enigmatica 6 - E6 - 1.16.5

Enigmatica 6 - E6 - 1.16.5

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Garden cloche not worth the effort

nightshard opened this issue ยท 7 comments

commented

Describe your suggestion

The garden cloche is late game and yet it's really slow, a lot slower than the phytogenic insulator which is early game, really disappointing.

Why would you like this added/changed?

Unless the garden cloche is sped up dramatically there's no point using it.

commented

Makes sense, we'll look into it ๐Ÿ‘

commented

I think you're looking at the recipe wrong.

The cloche needs:

  • Hardened Glass
  • Vacuum Tube
  • Treated Wood
  • Steel Mechanical Component
  • Fluid Mixer
  • Any Botany Pot, including the regular, non hopper version

All of that is pretty early.

The Insolator, by comparison, requires Pity Machine Frames and Advanced Control Circuits, both of which come after the items above. It also requires Magic progression up to Botania runes, which is a fair bit.

I think what I'll do to avoid confusion is just make the cloche use the botanypots:botany_pot/simple tag so people don't get caught out by the hopper pots which are considerably deeper in progression.

commented

I'd heavily disagree on this. The botany pot is sooooooo much more gated than the phytogenic insolator:

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(Infused enderpearl->mana pearl isn't bad)
(What is bad is that the elven gateway requires a ton of mana in a pack where every generating flower needs a disproportionate amount of natural aura, and also that the elven gateway needs terrasteel)

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(the runic altar itself also happens to need a luminous crafting table, and natural altar, both of which are painful)

This botany pot is the opposite of early, making the garden cloche pretty late game, welllllllllllllllllllll after you get phytogenic insolators. The phytogenic insolator might need botania runes, the botany pot needs purple chalk, terrasteel, and iesnium. Any one of those as a requirement already puts it leauges ahead of the phytogenic insolator

(Also, I'd like to point out that simple botany pots are soooo much harder than the upgrade to hopper botany pots.)

I believe your intention was to use a mystical light blue flower instead of the end-game mythic botany aquapanthus, simply because your arguments suggest that the garden cloche isn't gated to nearly as much as it is right now.

I'd also like to mention that even if the botany pot instead wants a light blue flower, the dissolution chamber needed to make a botany pot requires not only pity machine frames, but also the metallurgic infuser and pneumatic PCBs, so the garden cloche and the phytogenic insolator are almost at the same place in progression, and yet one is sooo much faster.

At it's current place, both of these things make for the garden cloche being gated to the lategame, and the phytogenic insolator the earlygame, and yet the phytogenic insolator is faster, more efficient, and cooler. (And can also be speed upgraded)

commented

I'll leave the Phyto vs Cloche discussion for another time since I don't have them n in front of me.

Nothing you posted screenshots is past "mid game"; you could do this via exploration rather than any mana generation at all (via finding Blacker Lotuses) if you were so inclined, the aura generation required isn't particularly tricky, and the dissolution chamber and I'd say the metallurgic infuser are solidly in the mid band of progression. Definitely nothing approaching "end game".

commented

I admit I'd missed the need for the dissolution chamber for regular pots in my review. Simple oversight there. I'll review some more and find a more appropriate solution.

commented

I'll leave the Phyto vs Cloche discussion for another time since I don't have them n in front of me.

Nothing you posted screenshots is past "mid game"; you could do this via exploration rather than any mana generation at all (via finding Blacker Lotuses) if you were so inclined, the aura generation required isn't particularly tricky, and the dissolution chamber and I'd say the metallurgic infuser are solidly in the mid band of progression. Definitely nothing approaching "end game".

I'd have to disagree again here:

image

If the questbook is to be followed, both of these from the tier 3 questline for magic are required, and seeing as both of these are roughly in the middle of the questline, this plants botany pots well into late game, and significantly more close to endgame than a much better alternative, available earlier (the phytogenic insolator).

commented

I'll leave the Phyto vs Cloche discussion for another time since I don't have them n in front of me.
Nothing you posted screenshots is past "mid game"; you could do this via exploration rather than any mana generation at all (via finding Blacker Lotuses) if you were so inclined, the aura generation required isn't particularly tricky, and the dissolution chamber and I'd say the metallurgic infuser are solidly in the mid band of progression. Definitely nothing approaching "end game".

I'd have to disagree again here:

image

If the questbook is to be followed, both of these from the tier 3 questline for magic are required, and seeing as both of these are roughly in the middle of the questline, this plants botany pots well into late game, and significantly more close to endgame than a much better alternative, available earlier (the phytogenic insolator).

That makes me wonder how much you've actually played, and how far along you are. I get that, if you assume "I got to the end of those quests" means you're at/approaching end game, you'd disagree with me. E6e doesn't actually play like that though, and I'd say you don't even enter the mid game until you hit (to some degree) the third Magic and Tech chapters.