IntegratedAdditions can teleport any player to any location. This can wreak havoc on public servers.
cyb0124 opened this issue ยท 4 comments
Modpack Version
1.2.1
Describe your issue.
Using IntegratedAdditions's "Teleporter Entity" aspect, you can teleport any player on the server to any location you want. This can wreak havoc on public servers, so should be considered a bug. Steps to reproduce:
- Build an Integrated Dynamics network with a variable store, a world reader and an entity writer.
- Store the
Players
aspect from the world reader to a variable card. - Select a player you want to teleport from the
Players
list. Various methods exist. The easiest way is to just use ahead
variable card to select the first player. - Put the variable card to the
Teleporter Entity
aspect on the entity writer, and the player will be continuously teleported to the entity writer's location. - You can also configure an offset on the
Teleporter Entity
aspect, so that player can be teleported to arbitrary location. There is no range check on this offset.
Crash Report
No response
Latest Log
No response
Have you modified the modpack?
No
User Modifications
No response
Did the issue happen in singleplayer or on a server?
Server
Thanks for the report. I've relayed it to the appropriate mod's issue tracker.
Modpack Version
1.2.1
Describe your issue.
Using IntegratedAdditions's "Teleporter Entity" aspect, you can teleport any player on the server to any location you want. This can wreak havoc on public servers, so should be considered a bug. Steps to reproduce:
- Build an Integrated Dynamics network with a variable store, a world reader and an entity writer.
- Store the
Players
aspect from the world reader to a variable card.- Select a player you want to teleport from the
Players
list. Various methods exist. The easiest way is to just use ahead
variable card to select the first player.- Put the variable card to the
Teleporter Entity
aspect on the entity writer, and the player will be continuously teleported to the entity writer's location.- You can also configure an offset on the
Teleporter Entity
aspect, so that player can be teleported to arbitrary location. There is no range check on this offset.Crash Report
No response
Latest Log
No response
Have you modified the modpack?
No
User Modifications
No response
Did the issue happen in singleplayer or on a server?
Server
When I was going to add this feature before, I specifically asked kroeser, he thought it was very interesting, I also tried adding scope restrictions before, but Integrated Dynamics itself only did parameter verification on the client side, so it failed to meet expectations.
If you feel this affects the balance,The entity writer recipe can be removed if you want to fix this.