Enigmatica 6 - E6 - 1.16.5

Enigmatica 6 - E6 - 1.16.5

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IntegratedAdditions can teleport any player to any location. This can wreak havoc on public servers.

cyb0124 opened this issue ยท 4 comments

commented

Modpack Version

1.2.1

Describe your issue.

Using IntegratedAdditions's "Teleporter Entity" aspect, you can teleport any player on the server to any location you want. This can wreak havoc on public servers, so should be considered a bug. Steps to reproduce:

  • Build an Integrated Dynamics network with a variable store, a world reader and an entity writer.
  • Store the Players aspect from the world reader to a variable card.
  • Select a player you want to teleport from the Players list. Various methods exist. The easiest way is to just use a head variable card to select the first player.
  • Put the variable card to the Teleporter Entity aspect on the entity writer, and the player will be continuously teleported to the entity writer's location.
  • You can also configure an offset on the Teleporter Entity aspect, so that player can be teleported to arbitrary location. There is no range check on this offset.

Crash Report

No response

Latest Log

No response

Have you modified the modpack?

No

User Modifications

No response

Did the issue happen in singleplayer or on a server?

Server

commented

Thanks for the report. I've relayed it to the appropriate mod's issue tracker.

commented

Cry Havoc! And let loose the dogs of war!

commented

Modpack Version

1.2.1

Describe your issue.

Using IntegratedAdditions's "Teleporter Entity" aspect, you can teleport any player on the server to any location you want. This can wreak havoc on public servers, so should be considered a bug. Steps to reproduce:

  • Build an Integrated Dynamics network with a variable store, a world reader and an entity writer.
  • Store the Players aspect from the world reader to a variable card.
  • Select a player you want to teleport from the Players list. Various methods exist. The easiest way is to just use a head variable card to select the first player.
  • Put the variable card to the Teleporter Entity aspect on the entity writer, and the player will be continuously teleported to the entity writer's location.
  • You can also configure an offset on the Teleporter Entity aspect, so that player can be teleported to arbitrary location. There is no range check on this offset.

Crash Report

No response

Latest Log

No response

Have you modified the modpack?

No

User Modifications

No response

Did the issue happen in singleplayer or on a server?

Server

When I was going to add this feature before, I specifically asked kroeser, he thought it was very interesting, I also tried adding scope restrictions before, but Integrated Dynamics itself only did parameter verification on the client side, so it failed to meet expectations.

If you feel this affects the balance,The entity writer recipe can be removed if you want to fix this.

commented

I'll remove the Entity Writer, thanks :)

It's not so much a balance issue, as I am worried this'll be used to kill/trap players on public servers.