[E6E] Ticking Entity Crash Spam
perennialpersephone opened this issue ยท 7 comments
Modpack Version
Enigmatica 6 Expert 1.2.1
Describe your issue.
As it currently stands I've set up the latest version (1.2.1) of Enigmatica 6 Expert and within 5 minutes of having people join, the server crashed due to: java.lang.NullPointerException: Ticking entity
The server has been crashing upwards of 3x times a day, maybe more, all for the same reason, Resourceful Bees being the most common issue, but things as simple as a Minecraft Villager are doing so as well.
5/18/22 When the server First Launched.
5/22/22 a few days after the server had been running.
Posting a few crash logs, just to see if you guys can find anything.
Crash Report
https://gist.github.com/perennialpersephone/66c1d8ea9c9d1b8d5054c95b6360d88c
Latest Log
No response
Have you modified the modpack?
Yes
User Modifications
Small changes to FTB related plugins to allow people to have extra set homes and reduction to times for rtp and other commands.
Did the issue happen in singleplayer or on a server?
Server
I'm not sure, it could just be one of those things that Java loves, it causes problems with some and works for others?
No, I removed this mod before I even made this report and have not had any issues since.
Interesting, I guess that could be it. I wonder why other people don't get the issue though.
To resolve the issue, you need to remove the ticking entities:
- Go into your servers
defaultconfigs
folder - Find the file
forge-server.toml
- Open it (with Notepad for example)
- Change
removeErroringEntities = false
on line 14 toremoveErroringEntities = true
I'm afraid I don't know what's causing the issue, but that change should remove the ticking entities. The server needs to be restarted in order for the change to take effect - /reload
also does the trick.
!!! not in default configs
config needs to be changed under world/serverconfig/ to have any effect on existing worlds.
I believe I found the issue for this problem, I removed AI-Improvements from my server, so far it hasn't had any ticking entity crashes, nor is the console being spammed with the issue either. As far as I can tell from their github page the mod doesn't currently support bees either... so maybe that's the issue?