Enigmatica 6 - E6 - 1.16.5

Enigmatica 6 - E6 - 1.16.5

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[Expert]Adding fuel to Compression Dynamo can cause a server-side crash on forge server

OniNezuko opened this issue ¡ 7 comments

commented

Modpack Version

1.6.0

Describe your issue.

When we play the game and we add PneumaticCraft's fuel to Compression Dynamo, the server side crashes, but the local game does not have a problem.
I switch saves from Moist to Forge, I can enter world sucessfully, but Compression Dynamo will still cause a crash.
Sorry for the repeated report...

Crash Report

https://gist.github.com/OniNezuko/af9a8c737cd3194ba5aa70511dc13215

Latest Log

https://gist.github.com/OniNezuko/1065d884845822ccecdedae36f4c5254

Have you modified the modpack?

No

User Modifications

No response

Did the issue happen in singleplayer or on a server?

Server

Discord Username

B C#4825

commented

Something news here: when i try at my local computer, it happened again, you can watch the video
crash-report
mods hash here
Now I don't have a clue. D:

commented

Seeing the same issue with Thermal's Magmatic Dynamo. Doesn't matter if it's lava, Blazing Blood, or some other fuel.

See #5245 for more details.

commented

Ehm... Known server brands: forge, Mohist, forge arclight 😄 the crash report is saying you're not running a plain Forge server.

commented

It seems like i do the wrong job to migrate saves to forge, this is what i have done:

  1. I download server pack from curseforge and run,make sure forge server download all things and a new "world" is created.
  2. I close the server, then delete "world" folder new created, put the old saves back.
  3. Run server.

Is there anything i can do to fix my saves? ;(

commented

The issue is probably unrelated to mohist. Though it is surprising that this is the first time we are hearing of the issue.

To me, it looks more like a wrong version of a mod? Though the versions in the crash log do match up.
Check if you have multiple versions of the same mod installed.

commented

The mods count on server is 347, however, when server is downloading mods, some mods just time out. Unfortunately, the logs have been cleared by the new logs, and I don't know if the information is critical.
I am going to calculating hash values of server-side mods and client-side mods, compare if they were same.
I've checked all the mods from server-side and client-side were same. I think i install mods correctly.
Unfortunately I can't paste my saves here because they are too big. :(

commented

I just try to change java version、redownload on GDlauncher and so on, crash are steadily triggered.
If someone need more test, I can provide my help.