Enigmatica 9: Expert - E9E

Enigmatica 9: Expert - E9E

135k Downloads

Cannot connect to server on version 1.4.0

CrystalSpore opened this issue ยท 3 comments

commented

Modpack Version

1.4.0

Describe your issue.

After upgrading from 1.3.0 to 1.4.0 myself & my server teammate started running into an issue that prevented connection. Every time we tried to connect, we would receive

Internal Exception: io.netty.handler.codec.EncoderException: java.lang.ClassCastException: class cofh.lib.util.crafting.IngredientWithCount cannot be cast to class dev.latvian.mods.kubejs.platform.forge.ingredient.KubeJSIngredient (cofh.lib.util.crafting.IngredientWithCount is in module [email protected] of loader 'TRANSFORMER' @26c7b1c6; dev.latvian.mods.kubejs.platform.forge.ingredient.KubeJSIngredient is in module [email protected] of loader 'TRANSFORMER' @26c7b1c6)

when trying to connect to the server. We were using a modified pack, so I tested with a clean server install both on Bisect Hosting & from localhost, & in both cases with a clean install of server & client I'm still running into these issues.

Steps to reproduce:

  1. install fresh 1.4.0 client
  2. install fresh 1.4.0 server
  3. try to connect to 1.4.0 server
  4. fail due to above mentioned error

Client & Server latest.log included below for debugging purposes.

client_latest.log
server_latest.log

Crash Report

No response

Latest Log

Included both client & server in post above

Have you modified the modpack?

No

User Modifications

No response

Did the issue happen in singleplayer or on a server?

Server

Discord Username

SNReloaded#0001

commented

Oh boy, we'll get that fixed asap ๐Ÿ˜…

commented

So update on this for anyone curious ๐Ÿ˜…
We found out the cause of the issue, temporary fix is to remove two files in kubejs\server_scripts\base\recipes\thermal called refinery.js and smelter.js, and more pernament fix is on the way, we are just waiting for Thermal Devs to release a fix ๐Ÿ˜„

Also yes, ignore the commit above, that didn't fully work, and Thermal devs are working on this >.>

commented

Worked like a charm! Thanks for the fix!