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Game Crashing
Joprebond opened this issue ยท 16 comments
Modpack Version
1.6.0
Describe your issue.
Game keeps crashing. Was just doing routine tasks around the base.
Crash Report
https://gist.github.com/Joprebond/a6361a1205daed168fd36d71553d1f4e
Latest Log
https://gist.github.com/Joprebond/82647d76a3d3601195a459211ff23cd0
Have you modified the modpack?
Yes
User Modifications
CCI
Did the issue happen in singleplayer or on a server?
Singleplayer
Discord Username
JoprebondOdin#5307
Is there a temporary fix i can use to get around this? My world won't load anymore because of this. Any help would be much appreciated until another update is available.
Depracated, try out what @theboo said!
Interesting... this was mostly happening once and then you could join again, but a world-lock I think didn't happen yet >.>
Well here is a fix:
- Copy the code from the script from here
kubejs/server_scripts/base/tags/entity_type/pvi/replace_vanilla_navigator.js
- Create either a file at the same location in your instance and the same name.
(So (your instance folder)/kubejs/server_scripts/base/tags/entity_type/pvi/replace_vanilla_navigator.js
)
or any .js file in (your instance folder)/kubejs
, but take a note when you do it this way, the file will have to be removed manually when you update ๐
Update: Or what @theboo said ๐ I forgot PVI got an update!
Kanz this is an occultism mob, we haven't yeeted them as that was the main reason for adding PVI.. is why I didn't mention that script, it only yeets vanilla mobs from the tag
FYI i updated PVI to per_viam_invenire-1.19.2-0.1.58-RELEASE-universal.jar per a suggestion in discord and the world still doesn't load.
@Kanzaji: Hello instead of creating a weird script: How about reporting your issue to the PVI maintainers?
Then with regards to this issue: This is not a PVI issue but a Forge Bug as far as I can tell. Some mod is causing a thread interrupt in your modpack, this closes the classloaders access to the underlying jars. PVI is very carefull not to trigger the interrupt because we did in the past and we were notified about this. At the moment we don't do that anymore and you might need to start looking at other mods that can cause this.
@Joprebond Question: Does this only happen after reopening a world an SP world? Or even on SMP?
Crash was reported to you here: https://discord.com/channels/813822770345279549/813913279696338964/1100461068981121094
And was fixed a couple days ago.
This seems to be a different issue entirely.
But yeah... people need to stop making reports on discord. It gets lost so easily.
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Crash was reported to you here: https://discord.com/channels/813822770345279549/813913279696338964/1100461068981121094 And was fixed a couple days ago.
This seems to be a different issue entirely. But yeah... people need to stop making reports on discord. It gets lost so easily.
Discord**Discord - A New Way to Chat with Friends & Communities**Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Hello this has 100% been fixed in 0.1.58 I have 40000 test cases that indicate that this is now working.
So that should be fixed
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Yes. There was some confusion about this being the same issue. But this seems to be an unrelated issue concerning Occultism mobs.
Yes. There was some confusion about this being the same issue. But this seems to be an unrelated issue concerning Occultism mobs.
This is still a PVI issue at heart, it breaks our mod due to the heavy use of threading. There is some mod that causes an Interrupt on a thread (which might or not might be PVI, we do our best to not cause them, but you know, we are human and still might). And that closes the NIO Zip FileSystem in the classloader which is why you see a CNF Error eventhough the class is available.
@Darkere, @theboo and @Joprebond I found an issue in PVI, were outside of our control we could still trigger an interrupt and cause this issue.
This comes from legacy code that we took over from minecolonies. Expect an update from both mods in the near future that fixes it.