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Emendatus Enigmatica ores are invisible while being mined by a mining gadget
DJteaCosy opened this issue ยท 7 comments
Modpack Version
1.18.0
Describe your issue.
Basically title, EE ores disappear while being mined with a mining gadget, regardless of the Visuals settings on the gadget. Minor issue, but it makes it frustrating while mining deepslate ores since you can't tell how broken/mined they are.
Ores reappear after a small delay if the mining is interrupted, it's only the animations that are missing. Apparently has something to do with custom models (Direwolf20-MC/MiningGadgets#201)
Crash Report
No response
Latest Log
No response
Have you modified the modpack?
Yes
User Modifications
Added rubidium and modernfix. Tested without these mods active and still had the issue
Did the issue happen in singleplayer or on a server?
Singleplayer
Discord Username
dj_teacosy
Got confirmation from Mikey that he will need to update the rendering on their side. He will try to push a version for 1.19 at some point in the future which should solve this issue.
I spoke with Mikey yesterday and provided him with testing JSONs for EE so he can see what is going on on MG side.
Will update you once I hear back from him.
Just wanted to note that I also tested WITHOUT rubidium installed, and still had the issue
I mentioned Rubidium / Embeddium can make this issue more common, but that it's not an issue with only one of those installed ๐
The issue is most likely on MG side like Rid said ๐
Thanks for the report.
@Ridanisaurus are you aware of this issue? :)
From what I remember looking into similar issue. Rubidium / Embeddium can cause this issue to appear more often even when just building the blocks.
The issue is the way those blocks are generated. Those aren't exactly generated textures, but textures from strata with overlay of ore texture, what probably causes the issue with Embeddium/Rubidium (as those make the overlays less precise) and what causes it to dissapear when being mined with Mining Gadget ๐
The only time I saw reports of similar issue was when the users were using Shaders and OptiFine or something similar to that.
Like Kanz said, EE Ores are dynamic and are both a solid layer with a translucent layer on top it for the overlay.
I'll try to check it later on today and maybe reach out to Mikey from MG and see if there is anything that can be done to address this, maybe a support for forge:composite can be added if it's not in the work already.