Lack of individual shader configuration options
Syncinus opened this issue ยท 3 comments
What config to change
I'm not certain where to find this, or if it would be a new mod that would be required.
Why should it be changed
A lot of OptiFine shaders have settings on them (as an example Sildur's Vibrant Shaders has a ton of options on it that can allow for configuring almost all parts of the shader) which OptiFine contains a GUI to change and generates a text file in the shaderpacks folder which details the configuration of the shader. Unless I'm completely blind, I don't seem to see any sort of shader options on Fabulously Optimized even after looking for a couple of minutes. Having support for shader options would be really good and would allow for it to actually act as a stand in for OptiFine (since to enable bump mapping on Sildur's Vibrant you have to change a configuration setting which you can do in OptiFine, but not on this pack).
Category
Other
Additional details
No response
This is not yet implemented by Iris, please follow this issue: IrisShaders/Iris#663
Also,
(at your own risk) you can edit common.glsl in the shaderpack to edit shader settings. i saw someone else linked this tool (https://tblazewarriort.itch.io/shader-stuff-merger), which can take in common.glsl and an optifine shader settings file and output a new common.glsl. this is what i did to configure complementary for iris.
Note that I, the linked user and possibly the Iris community won't provide support to that, but it is an option for advanced users to experiment with.
And you can also donate to Iris to help support the development of it!
This is coming soon.
Interested users can now get test builds from Iris' Discord: https://discord.gg/jQJnav2jPu
You will need to remove the current Iris from your instance and add the required version instead. You may also need to disable Sodium Extra and Indium in case they cause issues.
Note: all support for those builds will be provided there, not in this repository.