Fabulously Optimized

Fabulously Optimized

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Better fps render distance

Hdhddufhrbtbtbfh848 opened this issue ยท 8 comments

commented

Mod name

Better fps render distance

Curseforge link

https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance

Other links

No response

What it does

Improvements:

Render distance:

By default minecraft renders everything in a square radius, this is changed to a 3d circular radius which can be stretched horizontally via config or video option(video options button is not available with optifine). The higher the stretch the less caves below you will be rendered, esp distant ones. Provides about 10-35% less chunk sections to be rendered and thus gives a neat fps boost.

Config/Video Options:
Adds "HRdistStretch" Option which allows you to stretch the circular render distance in horizontal direction. Aka: Set it higher and less sections lower/higher than you will be rendered.

1.18: Minecraft implemented this partially, by making the chunks that render in 2d circle, however they will still render those chunks completely. Since this mod changed the radius to 3d it will still yield a decent benefit on 1.18 aswell since it also stops too many chunksections from rendering.

Why should it be in the modpack

Improvements:

Render distance:

By default minecraft renders everything in a square radius, this is changed to a 3d circular radius which can be stretched horizontally via config or video option(video options button is not available with optifine). The higher the stretch the less caves below you will be rendered, esp distant ones. Provides about 10-35% less chunk sections to be rendered and thus gives a neat fps boost.

Config/Video Options:
Adds "HRdistStretch" Option which allows you to stretch the circular render distance in horizontal direction. Aka: Set it higher and less sections lower/higher than you will be rendered.

1.18: Minecraft implemented this partially, by making the chunks that render in 2d circle, however they will still render those chunks completely. Since this mod changed the radius to 3d it will still yield a decent benefit on 1.18 aswell since it also stops too many chunksections from rendering.

Why shouldn't it be in the modpack

Closed source mod

Categories

Performance optimization

Additional details

No response

commented

I think it is not compatible with Sodium, Phosphor/Starlight but worth a try.

commented

I think it is not compatible with Sodium, Phosphor/Starlight but worth a try.

Ok will test the mod with starlight and phosphor

commented

Dude, this mod is probably incompatible with phosphor.
When I launched minecraft with it everything seemed fine and the fps boost kicked in. But then minecraft froze. I guess it was too much for my pc
Pc specs
i3-40310U 1.70hz
4gb ddr3
500gb hdd
Intel graphics family
(I know it's not the best pc but cmon)

commented

I didn't test it with starlight tho

commented

But I expect to get the same result

commented

Others claim no freeze but no fps improvement either.

commented

Many problems were solved and mod is open source now. You can reconsider.

commented

Many problems were solved and mod is open source now. You can reconsider.

The mod most likely won't be on Modrinth (1, 2, 3), so that will create another Farsight/HoldThatChunk situation.

Also, not everyone may like what the mod does:

This is latest 1.21 FO beta with Better FPS - Render Distance at default settings:
2024-07-01_16 11 18

This is the same world without the mod:

2024-07-01_16 12 37

And as you may notice, the performance got worse with the mod installed, even though the game is technically rendering less chunks.