Fabulously Optimized

Fabulously Optimized

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EntityCulling

Madis0 opened this issue ยท 3 comments

commented

Mod name
EntityCulling Fabric

Curseforge link
https://www.curseforge.com/minecraft/mc-mods/entityculling-fabric

Modrinth link

Other link
https://github.com/tr7zw/EntityCulling-Fabric

What it does
Skips rendering of things that are behind a wall

Why should it be in the modpack
FPS boost, possibly some hack client nerf lol

Why shouldn't it be in the modpack
Visual issues, per mod description

Categories

  • Performance optimization
  • Graphics optimization
  • New feature
  • Optifine parity
  • Fixes a bug/dependency
  • Replaces an existing mod

Additional details

commented

EntityCulling 1.0.3

  • Now uses a scaled up block-/entity hitbox to detect rather stuff should be visible. This should basically fix the issue of stuff not being visible for a split second once it comes into view and fix tons of nasty edge cases, making this mod hopefully basically free fps without visible drawbacks
  • Improved performance when lots of entities/blockentities are next to each other like in an animal farm/storage system

CF: https://www.curseforge.com/minecraft/mc-mods/entityculling

commented

Still needs testing. Concerns: player nametags, item frames/paintings, invisibility differences with vanilla

commented

Tested and works, will be in 1.8