EntityCulling
Madis0 opened this issue ยท 3 comments
Mod name
EntityCulling Fabric
Curseforge link
https://www.curseforge.com/minecraft/mc-mods/entityculling-fabric
Modrinth link
Other link
https://github.com/tr7zw/EntityCulling-Fabric
What it does
Skips rendering of things that are behind a wall
Why should it be in the modpack
FPS boost, possibly some hack client nerf lol
Why shouldn't it be in the modpack
Visual issues, per mod description
Categories
- Performance optimization
- Graphics optimization
- New feature
- Optifine parity
- Fixes a bug/dependency
- Replaces an existing mod
Additional details
EntityCulling 1.0.3
- Now uses a scaled up block-/entity hitbox to detect rather stuff should be visible. This should basically fix the issue of stuff not being visible for a split second once it comes into view and fix tons of nasty edge cases, making this mod hopefully basically free fps without visible drawbacks
- Improved performance when lots of entities/blockentities are next to each other like in an animal farm/storage system
CF: https://www.curseforge.com/minecraft/mc-mods/entityculling
Still needs testing. Concerns: player nametags, item frames/paintings, invisibility differences with vanilla