wgpu-mc
Med1cinal opened this issue ยท 7 comments
Mod name
wgpu-mc
Curseforge link
No response
Other links
https://github.com/wgpu-mc/wgpu-mc
What it does
Completely replaces the rendering engine with a webgpu based one, meaning it can abstract to vulkan, metal, and dx12.
Why should it be in the modpack
Solves #219 because it can abstract to metal, vulkan, and dx12.
Potentially large performance increase and reduced microstutter when it's done
Why shouldn't it be in the modpack
Not even playable yet and probably won't be for a while, will take even longer for shaders to work and they might no be optifine compatible
Might not be compatible with fabric rendering api and mod compatibility might be a huge issue
From their github: Implement Indigo is in their roadmap
Might not have complete vanilla parity in terms of cosmetics
Categories
Performance optimization, Replaces an existing mod
Additional details
Replaces Sodium, Indium, and Iris.
Wow, a competitor to Sodium. I don't think I will consider it before rendering API and shaders exist, but overall seems interesting to keep an eye on.
That's gonna be the next big thing to look out for, but not now. Wait a few months for it to become playable
well yes no no yes
wgpu IS NOT the mod. The mod is Electrum, the renderer adaptation for games is wgpu-mc, and the renderer (afaik) is wgpu.
Sounds great. But the menu screens are going to need to be re-written, right? Or can you put this mod on top of Sodium, Iris etc.?
If so, this will mean that this project might stay "another an experimental performance mod". Because no normal player wants to change config.json
s...
So I really hope this project is going to either become mainstream or just doesn't. Something inbetween would be quite confusing because the JellySquid/CaffeineMC mods will die and WGPU will need to implement a lot of features :/