MoreCulling
Madis0 opened this issue ยท 21 comments
CurseForge link
https://www.curseforge.com/minecraft/mc-mods/moreculling
CurseForge Mod Distribution
Allowed
Modrinth link
https://modrinth.com/mod/moreculling
Source/other link
https://github.com/fxmorin/moreculling
What it does
Culls various non-full blocks
Why should it be in the modpack
Culling does help performance, as evident by Sodium, Entity Culling, Cull Less Leaves etc
Why shouldn't it be in the modpack
- Performance boosts are not proven yet (tests are inconclusive)
- CIT is broken in item frames
- Several mods have incompatibilities
Categories
Performance optimization
Additional details
No response
Vouch. Though note at the current moment this crashes with CullLessLeaves. A fix is being worked on.
I just did some testing and I did indeed had an incredible boost in performance, with over 800 FPS with 32 render distance, when before I had about 200-300
I had a crash caused by this More Culling. Seems to be a conflict with Iris.
Alright, you can report it to the mod dev. Overall there is no reason to report bugs here yet as the mod is in alpha (and the label here is WIP). When that changes, I'll actually consider adding it and will care about any potential bugs.
The CF upload exist and is going to be fixed, because it's not working at the moment. (See also FxMorin/MoreCulling#19 (comment))
Officially no longer in Alpha. https://modrinth.com/mod/moreculling/version/v0.4.0
Has automated curseforge releases. Also drastically culls item frames now xD
CullLessLeaves also already has a partial fix, some further fixing is required
Works with Cull Leaves as far as I've noticed (predecessor of CullLessLeaves)
Yeah this is known, Cull Leaves works but CullLessLeaves doesn't (it's gonna be fixed soon though).
As you said, v.0.5.2 fixed it (see FxMorin/MoreCulling@73fc5dd)
Does not crash with CullLessLeaves as of isXander/CullLessLeaves@55112fc (the new version of CullLessLeaves is unreleased though).
CurseForge link: https://www.curseforge.com/minecraft/mc-mods/moreculling
LambdaBetterGrass seems to be unsupported (see FxMorin/MoreCulling#31 (comment))
LambdaBetterGrass seems to be unsupported (see fxmorin/MoreCulling#31 (comment))
Yeah, but it says it won't crash and some optimizations are supported. Please test the mod with FO to see if there are any more conflicts.
For people who say performance doesn't improve: you aren't in an environment where it is improved. It culls things like bamboo, item frames, chorus fruit etc. You have to test in jungles or end islands.
People are currently seeing inconsistent results and after talking with the dev, the issue is likely due to LambdaBetterGrass not being supported yet. Postponing this for later.
Edit: an update is released that should fix it, so you can continue testing
Performance testing results were inconclusive, some mods had incompatibilities. Decided not to add it for 4.2.0 yet, but keeping an eye on it for the future.
new comment in #424
Updated to 1.19.3!
New Features:
- Cloud Culling
- Map Culling (in item frames)
Fixes:
Modded blocks where not correctly being excluded from being culled
Seems worthy of a retry, could replace #512 too.