entity collision fps fix
arichornlover opened this issue ยท 1 comments
CurseForge link
https://www.curseforge.com/minecraft/mc-mods/entity-collision-fps-fix-fabric
CurseForge Mod Distribution
Allowed
Modrinth link
https://modrinth.com/mod/entity-collision-fps-fix
Source/other link
https://github.com/CorgiTaco/No-Client-Side-Entity-Collision-Checks
What it does
Client side FPS optimization mod that skips collision checks on the client's render thread because these check are already handled by the server. FPS currently suffers because the client calculates collisions for seen and unseen entities. When a lot of entities are present and tightly packed together, this issue is far more severe. Running this mod, expect an FPS improvement in areas with loads of entities. (copy and pasted)
This mod aims to fix: https://bugs.mojang.com/browse/MC-228976 which has been confirmed on the bug tracker via community consensus.
Why should it be in the modpack
it fixes one of the minecraft bugs that eat up your FrameRate and is a good addition for a mod like this to fix a pretty bad bug from minecraft.
Why shouldn't it be in the modpack
if any of the mods already have this then there isn't any point of adding this then.
Categories
Performance optimization, Fixes a bug/makes another mod work
Additional details
I pretty much don't know what else to say.
Duplicate of #350