ModernFix
MenacingPerson opened this issue ยท 8 comments
CurseForge link
https://www.curseforge.com/minecraft/mc-mods/modernfix
CurseForge Mod Distribution
Allowed
Modrinth link
https://modrinth.com/mod/modernfix
Source/other link
https://github.com/embeddedt/ModernFix
Mod file size
472.26 KiB
License
(any other license)
What it does
Improves performance
https://github.com/embeddedt/ModernFix/wiki/Summary-of-Patches
Why should it be in the modpack
Superfluous question, see above
Why shouldn't it be in the modpack
I don't see any reason why it shouldn't, best I can think of is mod conflicts
Additional details
No response
while I didn't test it yet, I read that it has some issues with Continuity
and that Continuity is willing to cooperate to help fix them
either way, tracked for 1.20
more culling crashes with this
Worked fine for me.
Maybe it's another bug of MoreCulling (already fixed in the latest update) related to hanging signs
Every time I install it, I feel like the fps are too unstable to keep the mod
Some numbers? I didn't notice any fps difference with this mod...
It may be worth enabling the dynamic resources option by default in ModernFix as well on 1.19.4+. This should drastically reduce loading time and memory usage even further, with the main downside being possibly missing textures with some specific mods, or in the case of FO broken continuity textures for 1.19.2 and below, but this should have been fixed in newer releases.
As a point of comparison, my launch time with FO 5.3.0 beta 2 goes from ~50 seconds to ~30 seconds, and I can play single player without any issues using a measly 512MB RAM allocation, and even lower for multiplayer