Fabulously Optimized

Fabulously Optimized

2M Downloads

ArdaGrass

Madis0 opened this issue ยท 7 comments

commented

CurseForge link

https://www.curseforge.com/minecraft/mc-mods/ardagrass

CurseForge Mod Distribution

Allowed

Modrinth link

https://modrinth.com/mod/ardagrass

Source/other link

https://github.com/JayemCeekay/ArdaGrass

Mod file size

279.27 KiB

License

(any other license)

What it does

Better Grass from OptiFine, based on Continuity's (hidden?) API

Why should it be in the modpack

Because most people prefer to have the Better Grass from OptiFine that is "fancy", not "fast" (like in the currently bundled resource pack).

Why shouldn't it be in the modpack

  • No toggle for the whole mod
  • No "fast" mode
  • Questionable updating policy (jumped from 1.19.2 to 1.20.1, and that also late), however due to how this works, it is usually cross-compatible anyway

Additional details

Because this uses Continuity as a dependency, it should break less with Minecraft updates, provided Continuity itself is up to date.

commented

I think this would be good. I have been using Quilt instead of Fabric for LamdaBetterGrass, and either Indium or EBE is buggy in Quilt, so this addition would be very good.

commented

I really want to add this on 1.20.2 but for that I hope that the dev (besides updating the mod) will consider a toggle at least. Wouldn't want to force better grass on everyone without an opt-out.

commented

Good point.

commented

The mod is not "based on Continuity's (hidden?) API". It uses the SpriteCalculator class, which is strictly an implementation class that can change or be removed at any time without warning.

commented

Outdated for a while, plus other described issues in OP. #845 seems more likely to get added.