ArdaGrass
Madis0 opened this issue ยท 7 comments
CurseForge link
https://www.curseforge.com/minecraft/mc-mods/ardagrass
CurseForge Mod Distribution
Allowed
Modrinth link
https://modrinth.com/mod/ardagrass
Source/other link
https://github.com/JayemCeekay/ArdaGrass
Mod file size
279.27 KiB
License
(any other license)
What it does
Better Grass from OptiFine, based on Continuity's (hidden?) API
Why should it be in the modpack
Because most people prefer to have the Better Grass from OptiFine that is "fancy", not "fast" (like in the currently bundled resource pack).
Why shouldn't it be in the modpack
- No toggle for the whole mod
- No "fast" mode
- Questionable updating policy (jumped from 1.19.2 to 1.20.1, and that also late), however due to how this works, it is usually cross-compatible anyway
Additional details
Because this uses Continuity as a dependency, it should break less with Minecraft updates, provided Continuity itself is up to date.
I think this would be good. I have been using Quilt instead of Fabric for LamdaBetterGrass, and either Indium or EBE is buggy in Quilt, so this addition would be very good.
I really want to add this on 1.20.2 but for that I hope that the dev (besides updating the mod) will consider a toggle at least. Wouldn't want to force better grass on everyone without an opt-out.
There's also this: https://legacy.curseforge.com/minecraft/mc-mods/super-better-grass
There's also this: https://legacy.curseforge.com/minecraft/mc-mods/super-better-grass
The mod is not "based on Continuity's (hidden?) API". It uses the SpriteCalculator
class, which is strictly an implementation class that can change or be removed at any time without warning.
Outdated for a while, plus other described issues in OP. #845 seems more likely to get added.