BadOptimizations
ItsThosea opened this issue · 10 comments
CurseForge link
https://curseforge.com/minecraft/mc-mods/badoptimizations
CurseForge Mod Distribution
Allowed
Modrinth link
https://modrinth.com/mod/badoptimizations/
Source/other link
https://github.com/ItsThosea/BadOpitmizations
Mod file size
~370 KB
License
(any other license)
What it does
- Cancels lightmap updates if unnecessary
- Caches current sky color to avoid recalculating it
- Prevents calling some methods when not needed e.g. debug renderers without debug nodes
Why should it be in the modpack
- Very simple. Config to disable possibly problematic optimizations.
- Improves performance. On my own testing with Fabulously Optimized 1.20.4 (I have an RTX 3060 and a 12th gen i7-12700):
Why shouldn't it be in the modpack
- Performance impact is usually small but mostly varies on PC.
- Might have some hidden compatibility issues.
Additional details
No response
1/3/2024 edit: adjust for 1.5.0
5/10/2024 edit: I can't stand to read the old thing I typed out even tho this got rejected
@Madis0 my issue has been fixed and this mod would make a great addition to this modpack!
Maybe. Could reevaluate the mod after 1.20.5 is released and in a reasonably stable state.
Maybe. Could reevaluate the mod after 1.20.5 is released and in a reasonably stable state.
1.20.6 is out now :3
Maybe. Could reevaluate the mod after 1.20.5 is released and in a reasonably stable state.
1.20.6 is out now :3
Well, FO for 1.20.6 is not in a stable or even beta state yet. Still, you are free to test the mod to see if it still has any benefit in FO.
BadOptimizations breaks Polytone (with a Polytone-compatible resource pack equipped) at the moment, I've also had issues with it turning the sky completely grey. For how micro-optimizations-ey these changes seem it feels like it's not worth to add it to the modpack for the instabilities and incompatibilities it causes.
When flying around Decked Out 2 in Hermitcraft's Season 9 world, I lose 20-30 FPS on average and have an unstable frame rate with this mod. Is this due to this mod not liking Intel UHD Graphics or some mods in FO? For reference, I am on Fadora Linux using a Intel Core i5-10210U CPU at 1080p.
I've done some testing and I can conform that this decrease of performance is due to not liking Linux, I have made a issue on this mod's github page to track any improvments: #20
BadOptimizations breaks Polytone (with a Polytone-compatible resource pack equipped) at the moment, I've also had issues with it turning the sky completely grey. For how micro-optimizations-ey these changes seem it feels like it's not worth to add it to the modpack for the instabilities and incompatibilities it causes.
Is this happening with newest polytone and sodium 0.6.0 beta 2? Give me some resource packs to test please