Galaxy Gaming - Skyblock

Galaxy Gaming - Skyblock

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Finish work on lockItems function

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This way it can be used so I can add smaller locks to low tier endery conduits and properly have the food locks on things like rice bread, but not have them require tech.

Current implementation doesn't support having it adding on to the baseline. I will probably have it take another parameter of a map of items to their additional requirements.

Current implementation for reference:

function lockItems(modid as string, blacklist as IItemStack[], requirements as string[]) {